|
Posted
on September 11, 2001 by Toby Crundwell
A word about the
benchmarks
Quake III Arena 1.29f
is now used to test OpenGL performance instead of VulpineGL
mark. The reason for this is that Vulpine can no longer be
relied on to give accurate benchmarks, especially in Windows
98. It also does not support OpenGL 1.3. 3D Mark 2001 is
used to test Direct 3D performance.
Although 3D Mark is
fairly useless in that is doesn’t test AI, or have any
sound in the background, they do at least give a fairly
accurate representation of how many polygons the video card
is pushing out.
Quake III Arena
settings
1024x768, 32bit depth
& textures, bilinear filtering, all other settings set
to quality over speed as shown in the tweaking
guide.
3D Mark 2001
settings
1024x768, 32bit depth
& compressed textures, Hardware T&L (default
settings).
Test system:
-
AMD Athlon 850
processor
-
256Mb
PC2100 CAS2.5 SDRAM
-
OCZ
Titan 2 Ultra (GeForce 2 Ultra)
-
ASUS A7A266
-
Videologic Sonic
Fury
-
Windows 2000
service pack 2/Windows 98-second edition
-
Ali integrated
drivers v1.04
- 1024x768x32 desktop
All latest drivers
are installed & any other relevant system updates.
Unless noted otherwise BIOS settings & others were set
as shown in the appropriate Tweaking
guides. Fastest scores are in bold.
Windows 98se
benchmarks
Quake III Arena

|
Driver
version
|
Framerates
|
Difference
from 12.41
|
|
12.41 (last
official detonators)
|
96.5
|
0
|
|
12.60
|
96.6
|
+0.1
|
|
12.90
|
95.2
|
-1.3
|
|
14.20
|
N/A
|
N/A
|
|
14.40
|
97.8
|
+1.3
|
|
14.60
|
N/A
|
N/A
|
|
14.70
|
97.2
|
+0.7
|
|
XP (new
official detonators)
|
86.4
|
-10.1
|
3D Mark 2001

|
Driver
version
|
3D
Marks
|
Difference
from 12.41
|
|
12.41 (last
official detonators)
|
3406
|
0
|
|
12.60
|
3356
|
-50
|
|
12.90
|
3459
|
+53
|
|
14.20
|
N/A
|
N/A
|
|
14.40
|
3435
|
+29
|
|
14.60
|
N/A
|
N/A
|
|
14.70
|
3405
|
-1
|
|
XP (new
official detonators)
|
2925
|
-481
|
In
Quake III, 12.90 & 14.40 have to share the crown for
speed. 3D Mark shows us that 12.90 drivers should be the
fastest.
|