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NVIDIA Detonator Drivers Comparison

A word about the benchmarks

Quake III Arena 1.29f is now used to test OpenGL performance instead of VulpineGL mark. The reason for this is that Vulpine can no longer be relied on to give accurate benchmarks, especially in Windows 98. It also does not support OpenGL 1.3. 3D Mark 2001 is used to test Direct 3D performance.

Although 3D Mark is fairly useless in that is doesn’t test AI, or have any sound in the background, they do at least give a fairly accurate representation of how many polygons the video card is pushing out.

Quake III Arena settings

1024x768, 32bit depth & textures, bilinear filtering, all other settings set to quality over speed as shown in the tweaking guide.

3D Mark 2001 settings

1024x768, 32bit depth & compressed textures, Hardware T&L (default settings).

Test system:

  • AMD Athlon 850 processor

  • 256Mb PC2100 CAS2.5 SDRAM

  • OCZ Titan 2 Ultra (GeForce 2 Ultra)

  • ASUS A7A266

  • Videologic Sonic Fury

  • Windows 2000 service pack 2/Windows 98-second edition

  • Ali integrated drivers v1.04

  • 1024x768x32 desktop

All latest drivers are installed & any other relevant system updates. Unless noted otherwise BIOS settings & others were set as shown in the appropriate Tweaking guides. Fastest scores are in bold.

Windows 98se benchmarks

Quake III Arena

Driver version

Framerates

Difference from 12.41

12.41 (last official detonators)

96.5

0

12.60

96.6

+0.1

12.90

95.2

-1.3

14.20

N/A

N/A

14.40

97.8

+1.3

14.60

N/A

N/A

14.70

97.2

+0.7

XP (new official detonators)

86.4

-10.1

3D Mark 2001

Driver version

3D Marks

Difference from 12.41

12.41 (last official detonators)

3406

0

12.60

3356

-50

12.90

3459

+53

14.20

N/A

N/A

14.40

3435

+29

14.60

N/A

N/A

14.70

3405

-1

XP (new official detonators)

2925

-481

In Quake III, 12.90 & 14.40 have to share the crown for speed. 3D Mark shows us that 12.90 drivers should be the fastest.

 



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