Digital
Inmersion Merlin VR review
Posted
by Adam
Klein on July 9, 1999
Merlin
VR is a program that lets you expand your imagination in the
3D realm. You can creat whatever you set your mind out to do
and you can do it all in real-time fluid movement. Merlin VR
takes full advantage of DirectX, so almost any major video
card can run Merlin VR just fine. Merlin VR is so compatible
and easy to use anyone can make 3D in no time.
Merlin VR does not carry the hefty price tag that
other 3D rendering apps have either making it more
accessable to those who are new to designing.
Upon
loading a sample rendering on the screen I was floored at
how smooth I was able to rotate and manipulate the object on
the screen. The engine that powers Merlin VR shows how good
programming can bring rendering to life. With a Voodoo 3,
which generaly performs slowly in a windowed windows
environment, ran the program at acceptable levels. I can’t
say that I would want to use a Voodoo 3 if I planed on
running the program for a long time though. Some sample
images proved why. Hugh textures that spaned more than the
256x256 limit were very blurred out and unappealing. The
16-bit banding also reared its ugly head once again with
this board. On the other hand, a TNT2 ran Merlin VR super
fast. 32-bit color was greatly represented with MerlinVR.
The textures that were once poor on the Voodoo 3 looked
sharp when running on the TNT chipset. Why do I talk about
how these 3D board run MerlinVR you ask? Well, Merlin VR was
ment to be used by people with common end user hardware and
not expensive workstations with 3D hardware worth more than
$1000. MerlinVRs programming for Direct3D is so good, it
renders images in real time. Also, using the Direct3D API
was a wise choice by Digital Immersion. Direct3D has been
available for Windows 9X systems for a long time and hence
MerlinVR has the potential to be used on just about any
system.
When
you first start a new project a line grid lies before you.
You can use the line grid to familiarize yourself on
manipulating the 3D envirenment. You can scroll back and
forth, rotate left and right, and zoom in and out to get a
better view of the scene or object you are working on. When
you begin on your creative adventure an easy way to start
out is to use one of the primitives that are built into the
program. Primatives consist of boxes, cylinders, spheres,
cones, ect. When you have your primative in front of you, it’s
almost like forming clay after that. You are able to streach,
rotate, scale, bend, twist, pull, bulge and basically sculpt
it into what you want to see. Then you can build upon other
objects by joining the verticies of two objects, so they
look more like one solid object. When playing around with
the program, I found the real-time movement a very nice
feature. The real-time rendering feature is one of the
programs main selling points. I found it very necessary to
be able to give you a feeling of what needs to be changed or
added next.
After
you have your objects are fully rendered, you can then make
an animation using those objects. The program incorporates
an animation tool for you to move and change the object
while recording the frames that will be displayed when the
animation is finished. When the animation is to the point of
where you want it, you can save the animation as an .avi
file for almost every computer system to display. Although
the program may not animate as well as a Silicon Graphics
workstation, you have to remember that MerlinVR is aimed at
the common user who wants some 3D rendering and that the
basic desktop PC costs five times less than a workstation.
One
other thing I found was a great implementation to the
program was the ability to import and export common 3D
files. Files such as Wavefront, Truespace, VRML, AutoCAD,
and 3Dstudio. This feature makes it possible to add objects
that you once created with other programs and incorperate
them to your scene or continue with the object with the easy
to use MerlinVR interface. The easy to use interface does
give it an edge over other 3D rendering programs. Buttons
are clearly visabel depicting what is to be done when
selected. The interface also makes MerlinVR clean and well
programed.
Overall,
I do not consider myself to be an advid 3D modeler. I do
know that MerlinVR is a well made program deserving
attention to those who are looking for a good quality 3D
modeling application. Digital Immersion takes pride in their
product with good customer support and commitment to
advancing what they know. I would recommend MerlinVR to
someone who wanted a 3D drawing program. There were a few
problems that I encountered when importing objects, but with
further development I’m sure that will be patched. This
program is not as high in quality as other programs, but the
main focus here is real-time rendering and ease of use on
just about any computer.
System
Requirements for Merlin VR
Microsoft®
Windows® 95/98
Intel®-compatible processor at 133 MHz minimum
32 MB RAM and 200 MB swap space minimum (128 MB RAM
preferred)
4MB Graphics card supporting 1024x768@16bit color
(Direct3D hardware acceleration supported and strongly
recommended, 8MB or higher graphics accelerator preferred)
Windows-compliant pointing device, and CD-ROM drive
Optional: 3D hardware graphics acceleration, Internet
connection, video output devices, LogiCAD 3D® Magellan 3D
Mouse, or the LabTech® SpaceBall.
Company:
Digital
Inmersion Product:
MerlinVR

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