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Posted
on July 18, 2001 by Paul
"Crazyace" Bouthiller
Bundled
Software
Let me start out by saying that
Microsoft hasn't really added much in the software
department. MSN Messenger is already installed, and it loads
up at startup by default. Also included is the normal stuff
like Media Player 8.0, Outlook Express 6.0, MSN Gaming Zone,
Netmeeting 4.0, Windows Movie Maker 1.1, and Frontpage 3.0.
If you want more software, you'll have to buy it.
Benchmarks
All benchmarks were taken from system 2,
and they are all taken at the stock 3d accelerator clock
speeds with V-sync disabled. I used higher resolutions,
because anybody that would actually play games at less than
1024x768 with a Geforce2 needs to be screamed at. Also note
that all benchmarks are with everything enabled!
Yes, this includes sound, ejecting
brass, tri-linear filtering, etc. Here we go:
Quake 3 Demo Timedemo1
|
WinME |
WinXP |
| 1024x768
16 |
93.1 |
95.9 |
| 1024x768
32 |
85.4 |
86.8 |
| 1280x1024
16 |
84.7 |
84.9 |
| 1280x1024
32 |
58.7 |
61.5 |
As you can see here, it’s really too
close to call. Both operating systems handled Q3’s open GL
pretty much the same. I did run these benchmarks several
times, and WIN XP came on top every time, by a fairly small
margin though.
3DMark 2000

|
WinME |
WinXP |
| 1024x768
16 |
4897 |
4131 |
| 1280x1024
16 |
4613 |
3902 |
Oddly enough, 3D Mark was a different
story. Windows XP scores in 3DMark were considerably lower
than in Windows ME, which is a bit surprising to me. Let’s
see what happens in 3DMark2001.
3DMark 2001

|
WinME |
WinXP |
| 1024x768
16 |
2898 |
2783 |
| 1024x768
32 |
2722 |
2608 |
Things
get closer in 3dMark2001, and I am assuming it has something
to do with better implementation of DirectX 8.0, but it’s
just an assumption.
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