3dmark score dropped a lot after upgrading to xp pro!

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gsgleason

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On xp home, I was running a 3d mark score of 11,400. I upgraded my HDD and installed winXP pro, and now my 3d mark score has dropped significantly. It's now like 8000. Why is it so much lower with XP pro? Should I go back to home? Is home better for gaming?
 
i dont have a clue why that should be
have u installed all vital 3DCard/Chipset drives?
Pro SHOULD be faster than home on account of not have all those extra programs running in memory - try closing as many proccesses and applications as possible - see if that helps

Steg
 
yes, I reinstalled everything identically. Same apps, same everything except XP Pro instead of home. I think I might try reinstalling xp home again. I like wasting time with this stuff. =)

XP Home
System Configuration
Operating System Microsoft Windows XP
DirectX Version 9.0

Mobo Manufacturer
Mobo Model KT400-8235
AGP Rates (Current/Available) 4x / 1x 2x 4x

CPU Unknown 2075 MHz
FSB 166 MHz
Memory 1024 MB

Graphics Chipset NVIDIA GeForce4 Ti 4600
Driver Name NVIDIA GeForce4 Ti 4600
Driver Version 6.14.10.4523
Video Memory 128 MB

Program Version 3DMark2001 SE
Resolution 1024x768 32bit
Texture Format Compressed
FSAA Disabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Pure Hardware T&L

Detailed Test Results
3DMark Score 11425 3D marks

Game 1 Car Chase - Low Detail 173.3 FPS
Game 1 Car Chase - High Detail 60.1 FPS
Game 2 Dragothic - Low Detail 211.4 FPS
Game 2 Dragothic - High Detail 119.2 FPS
Game 3 Lobby - Low Detail 147.3 FPS
Game 3 Lobby - High Detail 67.0 FPS
Game 4 Nature 59.0 FPS

Fill Rate (Single-Texturing) 1073.8 MTexels/s
Fill Rate (Multi-Texturing) 2325.3 MTexels/s

High Polygon Count (1 light) 56.1 MTriangels/s
High Polygon Count (8 lights) 12.6 MTriangels/s

Environment Bump Mapping 183.9 FPS
DOT3 Bump Mapping 153.2 FPS

Vertex Shader 99.9 FPS
Pixel Shader 124.2 FPS
Advanced Pixel Shader 89.6 FPS

Point Sprite 30.4 MSprites/s

XP PRO
System Configuration
Operating System Microsoft Windows XP
DirectX Version 9.0

Mobo Manufacturer
Mobo Model KT400-8235
AGP Rates (Current/Available) 4x / 1x 2x 4x

CPU Unknown 2075 MHz
FSB 166 MHz
Memory 1024 MB

Graphics Chipset NVIDIA GeForce4 Ti 4600
Driver Name NVIDIA GeForce4 Ti 4600
Driver Version 6.14.10.4523
Video Memory 128 MB

Program Version 3DMark2001 SE
Resolution 1024x768 32bit
Texture Format Compressed
FSAA Disabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Pure Hardware T&L

Detailed Test Results
3DMark Score 8161 3D marks

Game 1 Car Chase - Low Detail 135.6 FPS
Game 1 Car Chase - High Detail 58.8 FPS
Game 2 Dragothic - Low Detail 119.8 FPS
Game 2 Dragothic - High Detail 77.9 FPS
Game 3 Lobby - Low Detail 100.6 FPS
Game 3 Lobby - High Detail 54.9 FPS
Game 4 Nature 38.5 FPS

Fill Rate (Single-Texturing) 612.1 MTexels/s
Fill Rate (Multi-Texturing) 612.1 MTexels/s

High Polygon Count (1 light) 53.4 MTriangels/s
High Polygon Count (8 lights) 12.4 MTriangels/s

Environment Bump Mapping 87.2 FPS
DOT3 Bump Mapping 67.3 FPS

Vertex Shader 80.6 FPS
Pixel Shader 70.4 FPS
Advanced Pixel Shader 43.7 FPS

Point Sprite 30.4 MSprites/s
 
home is better!!

I have two hard drives, and my second one has all my drivers and programs I use on it, so yesterday I reformatted my main hard drive again, and went back to XP Home, installed my drivers for everything, and here are the results.

BACK to xp home
System Configuration
Operating System Microsoft Windows XP

DirectX Version 8.1



Mobo Manufacturer

Mobo Model KT400-8235

AGP Rates (Current/Available) 4x / 1x 2x 4x



CPU Unknown 2075 MHz

FSB 166 MHz

Memory 1024 MB



Graphics Chipset NVIDIA GeForce4 Ti 4600

Driver Name NVIDIA GeForce4 Ti 4600

Driver Version 6.14.10.4523

Video Memory 128 MB



Program Version 3DMark2001 SE

Resolution 1024x768 32bit

Texture Format Compressed

FSAA Disabled

Z-Buffer Depth 24bit

Frame Buffer Double

Rendering Pipeline D3D Pure Hardware T&L



Detailed Test Results
3DMark Score 11720 3D marks



Game 1 Car Chase - Low Detail 181.0 FPS

Game 1 Car Chase - High Detail 64.0 FPS

Game 2 Dragothic - Low Detail 213.3 FPS

Game 2 Dragothic - High Detail 121.2 FPS

Game 3 Lobby - Low Detail 151.2 FPS

Game 3 Lobby - High Detail 69.2 FPS

Game 4 Nature 58.8 FPS



Fill Rate (Single-Texturing) 1073.8 MTexels/s

Fill Rate (Multi-Texturing) 2326.6 MTexels/s



High Polygon Count (1 light) 57.4 MTriangels/s

High Polygon Count (8 lights) 12.6 MTriangels/s



Environment Bump Mapping 184.2 FPS

DOT3 Bump Mapping 153.2 FPS



Vertex Shader 100.0 FPS

Pixel Shader 124.3 FPS

Advanced Pixel Shader 89.6 FPS



Point Sprite 30.4 MSprites/s

This is with identical hardware and drivers. I ran it before and after Iinstalled Direct X 9b and it was about 100 points less with the new direct x.
 
I lost over 500 points when I went from 98SE to Xp home and ive even got newer drivers(45.32) and have it tweaked(no overclocking) as much as i can and it still cant recoupe the points.
 
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