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AMD delays Battlefield 4 Mantle update to January

By Scorpus
Dec 30, 2013
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  1. We've had a surprising amount of Battlefield 4 related news today, first with word that the popular first-person shooter was banned in China, and then that the game might be bundled with AMD's upcoming Kaveri APUs. Now AMD has sent...

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  2. Littleczr

    Littleczr TS Booster Posts: 372   +69

    Where is the response form NVDIA? I have been an NVIDIA loyalist since 09, but I will jup ship if things look good.
    wastedkill likes this.
  3. wastedkill

    wastedkill TS Maniac Posts: 1,166   +242

    If Nvidia start developing there own Mantle clone I would seriously start to think Nvidia just hired a non tech person and put him in charge, what needs to happen is Nvidia need to work with AMD to get mantle working on their cards its only gonna hurt everyone if they dont.
  4. Darth Shiv

    Darth Shiv TS Evangelist Posts: 1,161   +174

    There hasn't been a history of collaboration on this sort of thing. Just look at physics acceleration...
  5. Adhmuz

    Adhmuz TechSpot Paladin Posts: 903   +100

    Ooooh since 09, damn your loyal... Talking about jumping ship. Word of advice, loyalty means less than nothing to the companies making these products. Just go with whoever has the fastest card at time of purchase for your budget. Neither side has any reason for you to be loyal.

    Ha Physics Acceleration is the biggest reason to believe this won't get support from nVidia, they seemingly purposely retard the industry by; A owning a physics engine making it impossible for game developers to make beautiful physics work on all hardware, instead have games with or without or just half ***'d physics, the seemingly new industry standard. or B paying game developers to make games run faster on their hardware, because the way its meant to be played means we crippled the other guys to have an unfair advantage. But hey, kudos to AMD for at least trying to improve something.
  6. jeffz6

    jeffz6 TS Rookie Posts: 78

    I hope it works wonders, but seriously, when has there ever been a huge jump? Its always tagged for small incremental performance gains.
  7. veLa

    veLa TS Booster Posts: 511   +84

    I've been an NVIDIA loyalist since 2005.
  8. dividebyzero

    dividebyzero trainee n00b Posts: 4,850   +679

    These two companies can collaborate with the best of them when they choose to.
    I'd add, that PhysX as an Nvidia-only option, as you are well aware given our previous discussions, came about as much from AMD's posturing as from a licencing issue. In Mantle's case, AMD aren't offering Mantle to Nvidia or Intel for the foreseeable future...so whether Nvidia (and Intel) are interested or not becomes somewhat moot since AMD aren't offering the tech.
    If AMD offered licencing and Nvidia turned it down hoping Intel developed a usable low level API then the situation would be a near identical situation to that of PhysX.
  9. Darth Shiv

    Darth Shiv TS Evangelist Posts: 1,161   +174

    I should say there hasn't been a great history and I'm a skeptic ;)
  10. Burty117

    Burty117 TechSpot Chancellor Posts: 2,498   +306

    I would like to mention I've seen a presentation these guys did, a tech demo to show what mantle was capable of in their new engine, it all seemed quite impressive but I got this feeling all Mantle seemed to have done was removed Driver overhead and allows multiple cores to be used which massively improves the amount of "batches" that can be run thus allowing more to happen in engine. They were clearly bigging up AMD quite a lot throughout the presentation but if Mantle does actually make as much of a difference as they claim, It could be quite impressive, or at least impressive enough for Nvidia to take note.

    I also doubt Nvidia are just sitting there doing nothing, they probably have something up their sleeve.
  11. Geesus

    Geesus TS Rookie Posts: 24   +8

    My last gpu made by ati was a 9800pro.. 2002 I think it was and I upgrade every year to 18 months, so I've had quite a few nvidia gpu's. I bought two R9 290's when they became available recently so amd are doing something right. I think it was the power to £ ratio. I have two powerful gpu's and I bought full cover EK blocks and backplates for them. This whole bundle including the cooling blocks was still quite a bit cheaper than a single titan. Nvidia are just not good value.
     
  12. Mbloof

    Mbloof TS Rookie Posts: 56   +7

    So if one takes a generic Window's application and $pend month$ (and countle$$ $$$) recompiling and optimizing to run on a specific set of hardware there may be some performance gains?

    No real news here.

    "Hey game developers! Don't bother making sure your stuff works at release - AMD will fix it up to run on their hardware for free!" (and then claim that it's because of "Mantle" or some such nonsense.)
  13. veLa

    veLa TS Booster Posts: 511   +84

    The last ATI video cards my crew used were a 9200 256MB and a 9250 128MB. At the time ATI drivers were absolutely horrendous and caused all sorts of different glitches in the games we played at the time. That left a sour taste in my mouth so I always just thought NVIDIA's slightly higher price was to justify the superior driver support.
  14. JC713

    JC713 TS Evangelist Posts: 6,956   +902

    I think AMD made them delay it since they didnt have a stable-enough beta driver available yet.
  15. GhostRyder

    GhostRyder TS Evangelist Posts: 2,217   +522

    It may also be related to the work on the game to improve performance and stability. I hope when this comes out we will all be happily leveling the battlefield :)
    JC713 likes this.
  16. ghasmanjr

    ghasmanjr TS Booster Posts: 363   +86

    Will Techspot be releasing a Mantle review in the future comparing the new framerames of Battlefield 4 and Thief to the original release benchmark results?
  17. dividebyzero

    dividebyzero trainee n00b Posts: 4,850   +679

    To what end? To reach an obvious conclusion that could be distilled down to "The patched game runs better than the launch release"?
    How many games have patches issued to fix stability, gameplay, and performance issues? And how many are retested 2+ months after they hit retail ?
    I could see the game being retested IF the content is sponsored by EA/DICE, but from a pure benchmarking exercise it makes no sense...unless you're planning to retest using the original graphics drivers (with the lower fan speed profile for the R9-290 series I'd note). If not, where is the baseline comparison if all of the parameters change?

    Any new graphics card reviews should automatically be using the latest patched version of the game in conjunction with the latest drivers. That seems like a much better use of resources than running a pointless comparison with an obvious conclusion.
  18. theBest11778

    theBest11778 TS Enthusiast Posts: 151   +32

    I don't think many of you guys have read in to what Mantle's designed to do. It's not meant for AMD to beatup on Nvidia, rather it's meant to make AMD's CPUs relevant against Intel's. Intel CPUs dominate the tops of all CPU performance charts, sometimes by HUGE margins. You see i7s and i5s pulling in 2x the framerates of AMD's APU chips. Even their FX 8 core CPUs barely keep up i3 chips (look at techspot's Arkham Origin's CPU tests.) Mantle is meant to offload as much as possible from the CPU to the GPU, where AMD dominates Intel. All it will do is allow you to buy an AMD CPU + AMD GPU and know it will perform the same as an AMD GPU with an Intel CPU. It's that simple guys. Not going to be earth shattering, but will allow you to build a gaming PC with cheaper CPUs if you don't need the extra horsepower for other applications.
  19. cliffordcooley

    cliffordcooley TechSpot Paladin Posts: 5,982   +1,490

    And this works with all applications? No wait, some think games are all you can do with a PC. Besides even if that is true, it would be a piss poor attempt at damage control, from failing to keep up with CPU innovation.
  20. GhostRyder

    GhostRyder TS Evangelist Posts: 2,217   +522

    That's not exactly true, Mantle is designed to give the programmer more power to grasp the gpus actual capabilities on the same level console developers have been doing for years (actually pretty much forever if you get down to it). It really has almost nothing to do with the CPU except it should alleviate some CPU stress and force it to the graphics card.
  21. Burty117

    Burty117 TechSpot Chancellor Posts: 2,498   +306

    @GhostRyder @theBest11778 has a point, the below video will explain things a little better:


    Mantle is basically aimed at the CPU side of things, as they state, with todays API's and drivers, the CPU sits around doing "nothing" and therefore the GPU doesn't have anything to be fed as the overhead in current API's and drivers are extremely inefficient, Mantle allows 3D engines to utilize the multiple threads and cores CPU's have to reduce and in the drivers case eliminate overhead completely, freeing up the CPU to feed the GPU all the time, according to the devs in the video, the Nitrous engine benefited so much from mantle the 8 core AMD CPU was able to keep up with modern Intel Core i7's now in games and they managed to double the amount of Batches the engine could run (from 50k to 100k).

    Don't get me wrong, it does help the GPU but only by reducing overhead (API/Drivers) but a big portion of this was down to CPU's not being utilized properly, Which Mantle alleviates thus allowing the GPU to do it's job properly.
    JC713 likes this.
  22. JC713

    JC713 TS Evangelist Posts: 6,956   +902

    It is good that they are giving the CPU more to do. But I feel like we are currently in that stage where a lot of developers are trying to offload the CPU load to the GPU since the GPU can do computations faster and more efficiently. But Mantle is great because it will compute things that are unnecessary for the GPU to waste its resources on.
    Burty117 likes this.
  23. Burty117

    Burty117 TechSpot Chancellor Posts: 2,498   +306

    Yep, you pretty much summed it up quite nicely there :) or at least, what I've been able to make of Mantle xD
    JC713 likes this.
  24. Who knows what applications this can eventually lead to, but for now GPUs are designed for gaming, so AMD's targeting gaming. I think AMD sees the writing on the wall where the days of dedicated CPUs are numbered. Eventually all calculations will be offloaded to the GPU, and the CPU will just play traffic cop of the computer, essentially turning it in to a Northbridge. Mantle's the first step for AMD towards this end.
  25. cliffordcooley

    cliffordcooley TechSpot Paladin Posts: 5,982   +1,490

    You should look up the differences between CPU and GPU before making that statement. The CPU will never play traffic cop to IGP, as you suggest. Complete integration is the direction we are headed. Equalizing computations between them and sharing load is the goal not shutting each other out.
    Burty117 likes this.


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