AMD delays Battlefield 4 Mantle update to January

@GhostRyder @theBest11778 has a point, the below video will explain things a little better:

Mantle is basically aimed at the CPU side of things, as they state, with todays API's and drivers, the CPU sits around doing "nothing" and therefore the GPU doesn't have anything to be fed as the overhead in current API's and drivers are extremely inefficient, Mantle allows 3D engines to utilize the multiple threads and cores CPU's have to reduce and in the drivers case eliminate overhead completely, freeing up the CPU to feed the GPU all the time, according to the devs in the video, the Nitrous engine benefited so much from mantle the 8 core AMD CPU was able to keep up with modern Intel Core i7's now in games and they managed to double the amount of Batches the engine could run (from 50k to 100k).

Don't get me wrong, it does help the GPU but only by reducing overhead (API/Drivers) but a big portion of this was down to CPU's not being utilized properly, Which Mantle alleviates thus allowing the GPU to do it's job properly.

Yea, but it's only compatible with GCN architecture video cards. It gives the developer that insider to see what is truly capable of the gpu by (after watching your link, offloading more stuff to the CPU when necessary) and utiliZing more cores which in the long run is going to benefit gamers.

I can't wait to see how it changes gaming on bf4 and in general.
 
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