Battlefield 2

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DDoMM

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Acidosmosis, your gonna love this :D

REDWOOD CITY, Calif.--(BUSINESS WIRE)--April 20, 2004--Move out soldier! Electronic Arts (Nasdaq:ERTS - News) and Digital Illusions today announced that development is underway on the sequel to the award-winning Battlefield 1942(TM) PC game. Battlefield 2(TM), scheduled for release in spring 2005, moves the franchise forward in time to invade the high tech frontlines of modern warfare. Powered by an all new game engine, Battlefield 2 brings the intensity and excitement of its predecessors, Battlefield 1942 and Battlefield Vietnam(TM), into the modern era with the latest, most technologically advanced vehicles and weapons systems available to man.

Here are the first 2 screenshots from the game;

bf_tank.jpg


chopper.jpg


Edit : Having weird problem with the screenshots they work one refresh then dont the next, 1 works and the other doesnt, if you cant view the screenshots heres the link to them;

http://www.3dgamers.com/screenshots/games/battlefield2/

Looks pretty good, although these early screenshots tend to bare no resemblence to the final game, but you get a general flavour of what its gonna be like, *cough*cough*DC*cough
 
bit more on the Game Engine;

IGNPC: Tell us about the new game engine. What new features will it support? Will we finally get destructible environments? Can we expect a new physics system as well?

Scott Evans: Under the hood is a completely new and technologically advanced engine. The goal of the new engine is to bring the battlefield to life like never before. The new engine accomplishes that goal by delivering a far greater degree of ambient world physics, material penetration modeling, a vehicle / character parts system, dynamic lighting effects, multi-texturing detail processes, normal mapping of characters and vehicles, ragdoll physics, a new terrain system, and many other features. DICE is also building an entirely new audio engine designed for the purpose of delivering the most detailed and immersive battlefield experience ever and it is already delivering against that goal.

The team will also be innovating the experience by offering more many more players at once than Battlefield 1942 and Battlefield Vietnam. In conjunction with this we are designing a system which automatically expands and contracts the map size based on the number of players in the game. This system concentrates the heat for everyone.
 
I like the sound of the auto sizing map area.
Wonder how that will work with the "you are leaving the combat area" then being killed if you don't return in the given time limit :D
 
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