Emexrulsier
Posts: 619 +92
Those hackers definitely got what they deserved, but I still don't appreciate this type of vigilantism.
It's hardly vigilantism, more like entrapment?
Those hackers definitely got what they deserved, but I still don't appreciate this type of vigilantism.
why not? I appreciate anyone taking the time to do the work for free to remove people who ruin gamesThose hackers definitely got what they deserved, but I still don't appreciate this type of vigilantism.
Ok this guy doesn't understand that VALVE wants people to cheat so they can get banned and make more money!! All this guy did was to make the people that used the cheat and got caught rebuy the game.
1. Buy new game for 15$ this is cheap for any cheater.
If the game is so popular then why sell it for 15$ (Holidays sells for 3-7$)
2. Create new account!
3. Start playing again.
This guy didn't even hit a drop in the bucket.
VALVE rips everyone off buy letting the community Create the maps, weapon skins and music packs GET THIS! and then Sells them to you. ROFL dumbest people in the world.
So the players make the game and buy their own game LOL.
The overwatch system- Community based viewing of reported cheaters -Again community (the everyday common player) is the ones who view the videos and report if these people are cheating. Valve is running to the bank with your cash.
Also all the money they make from case keys, map packs and skins what have they given back to the community NOTHING . yas did all the work they robbed you and shows nothing in return
I have mixed feelings about this. On one hand, I'm happy that cheating is being discouraged. But, on the other hand, I don't like that so many players are being vac banned. Van doesn't just ban you from playing the game you were cheating on, it bans you from all multiplayer games on Steam. That's over-kill. I don't want people to cheat but I also don't want them banned. What we really need is to prevent cheating from happening in the first place. Servers can prevent wall hacks by blocking location data between players who have no line of sight. And clients can defeat bots by include them in the game by default. Accuracy, damage and other effects like projectile spread can then be processed on the server based on distance between players and some virtual dice rolls, similar to how it's handled in RPGs. Of course this means giving up manual aim but that is the unavoidable trade-off.
Yeah* you are right.Well, I sure have no sympathy for these people, regardless of whatever their argument is. Hacking is hacking, no matter how "minimal" you think it is (ex. radar vs wallhack or aimbot).
Hope to see more of this!
I seriously doubt you've met that many cheaters.Cheating was the main reason I stop playing this games. Its frustrating that a guy can shoot you through walls or kill you with one hit no matter where you got hit. I loved this game once but I am over it now.
vigilantism is great in the right places, sometimes it is the only aswer when the authorities (governments or corporations)won't do there job.Those hackers definitely got what they deserved, but I still don't appreciate this type of vigilantism.