Create your own Vault in Fallout 4 from July 26th

Scorpus

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Bethesda has confirmed on Twitter that the next DLC pack for Fallout 4, the Vault-Tec Workshop, will be released on July 26th for Windows PC, Xbox One and PlayStation 4. The DLC will cost $5 as a standalone unit, and will of course be included in the $50 Season Pass.

Vault-Tec Workshop expands Fallout 4's workshop system to give gamers all the tools they need to create a full-blown subterranean Vault. The DLC will include new furniture and props to kit out your Vault, and as the Vault Overseer you'll be able to run secret experiments on dwellers to "learn what makes an ideal citizen".

Vaults are a key part of the Fallout world, but this is the first time Bethesda has given gamers the ability to create their own Vaults in the post-apocalyptic Boston landscape. It will certainly be interesting to see what sort of creations gamers come up with, and what sort of sick experiments you can perform.

The Vault-Tec Workshop DLC is the fifth content pack for Fallout 4, following on from the Contraptions Workshop that's set for release on July 21st. Also $5, the Contraptions Workshop again expands on the workshop system by adding tools, logic gates and machinery to "construct crazy and complex gadgets".

The final piece of Fallout 4 DLC, known as Nuka-World, is a large story-based content pack that will be released in August. After that, the Fallout 4 Season Pass will be complete, and Bethesda will move to other projects.

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I'm wondering what if rating a game like Fallout 4 should be reassessed as DLC and community patches appear. Can a game with an "85" become a "95"? Steam is beginning to do this to an extent with its reporting of 'recent reviews'. Where is this going?
 
I'm wondering what if rating a game like Fallout 4 should be reassessed as DLC and community patches appear. Can a game with an "85" become a "95"? Steam is beginning to do this to an extent with its reporting of 'recent reviews'. Where is this going?
I'd agree with you there. Battlefield 4, Fallout 4, Borderlands 2 and Mass Effect 3 are games I can think of that definitely went up in score in my mind with patches and DLC. Battlefield 4 in particular but that's probably because it launched essentially not a game but in some sort of broken Alpha.
 
I love getting new DLCs for Fallout 4 but there are still some annoying bugs that I wish they would fix.

You must be new to Bethesda games.

What makes them great is the lack of polish - because then they didn't polish out fun. When studios like EA and Activision spend hundreds of thousands of man hours polishing a AAA launch, they end up polishing out things like more complex character interactions, and 'truly open' worlds. Yes, you'll run into exceptions where that Deathclaw glitches out - or where you glitch out - but the game will never tell you 'no' when you try to do something.

Bethesda applies C-programing philosophy to gaming: "trust the gamer"
 
You must be new to Bethesda games.

What makes them great is the lack of polish - because then they didn't polish out fun. When studios like EA and Activision spend hundreds of thousands of man hours polishing a AAA launch, they end up polishing out things like more complex character interactions, and 'truly open' worlds. Yes, you'll run into exceptions where that Deathclaw glitches out - or where you glitch out - but the game will never tell you 'no' when you try to do something.

Bethesda applies C-programing philosophy to gaming: "trust the gamer"

Not new, just a dreamer ;)
 
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