Crowdfunded Star Citizen raises over $148 million, but release date has been postponed...

Clickbait article title.

Star Citizen has never had a release date, so it has not been "postponed indefinitely". Squadron 42 has a tentative release date which was pushed from "end of 2016" to "2017." Squadron 42 is the single player portion of the game only. Again, Star Citizen has not at any point been given an actual release date. Not 2014, not 2016, not any time. The only thing that ever existed was a Kickstarter "delivery date" that was $146 million and five years ago, obviously circumstances changed greatly, and thus significantly changed the scope and scale of the project.

The only time the phrasing "postponed indefinitely" was used was in reference to the multiplayer FPS shooter mode Star Marine that was stated to have been postponed with no release date in 2015 and released in 2016.
Historical revisionism?

During a presentation at BAFTA 2015 (February) Chris Roberts stated that Squadron 42 Episode 1 would be released late 2015, and Star Citizen's commercial release would be in 2016. That presentation was done after all stretch goals were finished, and the game's scope was supposed to be locked in place.

Here's a screenshot of the slide: http://I.imgur.com/jQo1uog.jpg; and a link to the full presentation recording: https://www.youtube.com/watch?v=8ej6u1h7ZEg

If Sq42 manages to release this year (very unlikely) it'll be two years late. Star Citizen itself won't be anywhere near a feature-complete-beta until 4.0 which has no timescale. The game features initially promised for Alpha 3.0 (Gamescom: "hopefully before 19th Dec... this year") will now only arrive in the revised 3.2 (early 2018), while 3.0-light is expected July-onwards.

Most serious, knowledgeable backers estimate Star Citizen will be release-ready 2019 at the earliest, which puts it minimum 3 years late. Managing scope creep and expectations are not CIG's strong points.
 
Is there a reason for the rather sensationalist headline that the article itself doesn't actually back up? They never claimed a release date and mmorpgs take a longer period of time to develop than other games (and more money). While I didn't back the game in any way the headline sounds like it was written by Derek Smart or some **** and the article itself provides no justification for the headline. Are you going for clickbait or purposely being malicious with the article title?
CIG announced release timetables for both Squadron 42 and Star Citizen back at BAFTA 2015 - see my above comment.
 
Anyone who bought into this scam after the first three years of vapor needs to see a shrink. I've read that Roberts has bought himself and his closest buddies nice new houses, cars and so on.
Fake news! Provide a reference if it is not.
The game does NOT have a working alpha!
And you are basing this on???
The game does NOT have a working alpha!

I haven't played it, nor do I know much about it...but how do you figure this? Alpha means the game has a working, basic core concept that allows people to play it.
Absolutely - and it does have a working, basic core that allows people to play it. In fact, that core has many features that would be considered part of Star Citizen as opposed to Squadron 42.

Clickbait article title.
I was thinking the same. Techspot must be in need of advertising revenue so that they can finally implement secure logins on their site.
 
Lol nice click bait title, I imagine a lot of early adopters sighed a huge sigh of relief. It's incorrect to count people who put forth money as investors unless they have a stake in the company or the game which I highly doubt. so definitely more like a preorder. They should have definitely taken the games development in stages but I can understand what happened, Still hopeful this game is everything id like it to be.
 
I should jump back in soon and see the progress. Maybe the launcher won't have me redownload the 20GB+ after this next time lol

Wait until summer when 3.0 patch drops with planetary landings, basic professions, and countless other updates.

Summer which year, son?

Anyone who bought into this scam after the first three years of vapor needs to see a shrink. I've read that Roberts has bought himself and his closest buddies nice new houses, cars and so on.

Well you read some shitpost then. Also thinking anyone can finish an MMO vastly more complicated than any before when giants like Sony and Blizzard spend 5+ years on the average MMOs is unrealistic.

We found a fan, everybody!

But really now, I'm not going to argue, I think it's great to have dreams, I'd love to nail Scarlet Johansson one day.
Just, you know, keep them realistic.
3.0 is scheduled to release July 13th of 2017, You uneducated troll.
I'm not a fanboi - I just know how to read.
You clearly have no idea what this company is doing
& would rather pursue the ad hominem approach to intelligent discussion & debate your types always use..

But please tell us oh enlightened one, how long an AAAA game takes to make, from the ground up.

Best of luck with your Scarlett Johansson dreams.
 
This the new Duke Nukem Forever, except Roberts is burning through other peoples monies, not his own. Feature Creep will kill any project, because expectations inevitably will surpass whatever features get implemented.
 
The game does NOT have a working alpha!

I haven't played it, nor do I know much about it...but how do you figure this? Alpha means the game has a working, basic core concept that allows people to play it.

You can not play or test the game as a whole. You can play a few parts of it. This Alpha that CIG tries to present you is to boost up sales, which it has done at this point. The game has modules that are in alpha not the game as a whole! Although you have to give them credit, how many people sell you the promise of a game then use that money to produce garb and sell you that to make even more profits without giving you any form of time table. I would love to see a developer do this and give its share holders the same info that CiG has given. The company would not last long.
 
Historical revisionism?

During a presentation at BAFTA 2015 (February) Chris Roberts stated that Squadron 42 Episode 1 would be released late 2015, and Star Citizen's commercial release would be in 2016. That presentation was done after all stretch goals were finished, and the game's scope was supposed to be locked in place.

Here's a screenshot of the slide: http://I.imgur.com/jQo1uog.jpg; and a link to the full presentation recording:

If Sq42 manages to release this year (very unlikely) it'll be two years late. Star Citizen itself won't be anywhere near a feature-complete-beta until 4.0 which has no timescale. The game features initially promised for Alpha 3.0 (Gamescom: "hopefully before 19th Dec... this year") will now only arrive in the revised 3.2 (early 2018), while 3.0-light is expected July-onwards.

Most serious, knowledgeable backers estimate Star Citizen will be release-ready 2019 at the earliest, which puts it minimum 3 years late. Managing scope creep and expectations are not CIG's strong points.

Funding more than double since February 2015. The entire scope of the game increased after that point in time as well. Star Marine was scrapped and revised. Entire studios were created (Foundry 42 Frankfurt) and the whole planetary system wasn't even concepted at this point.

Regardless, the point here is that this article isn't referencing a slide show from BAFTA two and a half years ago, it's a clickbait title that disregards all actual information about the game. There hasn't been any sort of schedule assigned to the commercial release since all of the studios have gone online and the scope of the game has been locked in. Even now Chris Roberts says he "hopes to release Squadron 42 in 2017." There is nothing definitive because there are no publisher here forcing game releases on a strict schedule. It's finished when it's functional.

The only definitive source of a release date for any content outside of the minds of producers and management of CIG is here: https://robertsspaceindustries.com/schedule-report and even this is subject to change. Anyone that says they are "informed" and give any sort of even vague concept of a release date is, without a doubt, pulling it out of their ***. When you're breaking new ground and essentially reworking an entire game engine, you don't get the luxury of definitive dates or even the assurance that something will work out as planned. If they were at the will of a publisher, we may have seen a 2016 or even 2015 release of a subpar game with none of the content we see developed or currently in development.
 
You can not play or test the game as a whole. You can play a few parts of it. This Alpha that CIG tries to present you is to boost up sales, which it has done at this point. The game has modules that are in alpha not the game as a whole! Although you have to give them credit, how many people sell you the promise of a game then use that money to produce garb and sell you that to make even more profits without giving you any form of time table. I would love to see a developer do this and give its share holders the same info that CiG has given. The company would not last long.

If the game was whole then it wouldn't be an alpha, it would be a beta. That's generally the definition of the terms. An alpha game is unfinished content including bugs and even mechanics that aren't fleshed out. Beta is usually a term reserved for games closer to content complete with functional mechanics so bugs can be worked out and refinement can occur. So Star Citizen is pretty much the definition of an unfinished playable alpha. Sometime down the line it will have all of the core mechanics in place and a good chunk of content and it will go in to beta. Then it will be released commercially sometime after that.

Also, here's a time table that's been publicly available for a little while now: https://robertsspaceindustries.com/schedule-report
 
You can not play or test the game as a whole. You can play a few parts of it. This Alpha that CIG tries to present you is to boost up sales, which it has done at this point. The game has modules that are in alpha not the game as a whole! Although you have to give them credit, how many people sell you the promise of a game then use that money to produce garb and sell you that to make even more profits without giving you any form of time table. I would love to see a developer do this and give its share holders the same info that CiG has given. The company would not last long.

If the game was whole then it wouldn't be an alpha, it would be a beta. That's generally the definition of the terms. An alpha game is unfinished content including bugs and even mechanics that aren't fleshed out. Beta is usually a term reserved for games closer to content complete with functional mechanics so bugs can be worked out and refinement can occur. So Star Citizen is pretty much the definition of an unfinished playable alpha. Sometime down the line it will have all of the core mechanics in place and a good chunk of content and it will go in to beta. Then it will be released commercially sometime after that.

Also, here's a time table that's been publicly available for a little while now: https://robertsspaceindustries.com/schedule-report

For those that do not know Alpha testing is done on a mostly finished game to find bugs and what not before the Beta, Beta is more of a stress test and to help find any remaining bugs. Alpha tests are normally done when the game is close to completion but before beta. Also that link is not a time table it just shows you what has been completed and what is expected in the next month. A time table would show expected dates all the way through completion. We can not say SC is in alpha as it is not remotely close to completion. We also can not say it is in alpha as their is plenty expected to come out that is not even close to testable. A game with certain portions of it in Alpha does not mean the game is in Alpha. It just means those portions are in Alpha.
 
Do you see the little red light blinking in the corner of your eye....... Thats the warning this game is turning into Vapor ware, when it stops blinking everything will be gone......... >poof< .............. just like magic
 
I should jump back in soon and see the progress. Maybe the launcher won't have me redownload the 20GB+ after this next time lol

There is a bunch of new ships and quite a few are already playable in the game. its on 2.6.3 now, but 3.0 is expected this summer. They also expect the new launcher to be complete by 3.0 so you dont re-download the entire 30GB game again. But for an Alpha, its better than a lot of space games already on the market.
 
As usual, Anti-SC trolls have jumped into it just to spread their prophecies of Doom :)

To Readers who have no clue about who is Derek Smart, just google him. An indie Dev that messed up eveything he attemped in 20 years and at open war against Chris Roberts since this time.

CR did delivered always memorable games. DS never. DS does have an agenda against CR and try to create havoc in SC Community shooting lies after lies. Since three years, he said CIG is going bankrupcy in 3 months.... Since 3 years CIG received 90M$ more and 100.000 new backers :)

CIG is totally under financial control.
SQ42 (solo game ala Wing Commander) is going to be released by mid-2018 and Star Citizen (MMO) beta by end of 2018.

Kickstarter for SC ended in Nov. 2012 with 6M$ and 12 people. So by Nov 2017 that will be 5 years. This is coming and major patch are going to be released around July till end of 2017.
 
This the new Duke Nukem Forever, except Roberts is burning through other peoples monies, not his own. Feature Creep will kill any project, because expectations inevitably will surpass whatever features get implemented.
Pretty uneducated comments. CIG is going very well and we are at a year of SQ42 Chapter 1. Star Citizen being an MMO will receiev many contents until Beta. Evrything is fine, nothing to do with project that was not directed by senio managers and +500.000 backers...
 
Clickbait article title.

Star Citizen has never had a release date, so it has not been "postponed indefinitely". Squadron 42 has a tentative release date which was pushed from "end of 2016" to "2017." Squadron 42 is the single player portion of the game only. Again, Star Citizen has not at any point been given an actual release date. Not 2014, not 2016, not any time. The only thing that ever existed was a Kickstarter "delivery date" that was $146 million and five years ago, obviously circumstances changed greatly, and thus significantly changed the scope and scale of the project.

The only time the phrasing "postponed indefinitely" was used was in reference to the multiplayer FPS shooter mode Star Marine that was stated to have been postponed with no release date in 2015 and released in 2016.
Historical revisionism?

During a presentation at BAFTA 2015 (February) Chris Roberts stated that Squadron 42 Episode 1 would be released late 2015, and Star Citizen's commercial release would be in 2016. That presentation was done after all stretch goals were finished, and the game's scope was supposed to be locked in place.

Here's a screenshot of the slide: http://I.imgur.com/jQo1uog.jpg; and a link to the full presentation recording: https://www.youtube.com/watch?v=8ej6u1h7ZEg

If Sq42 manages to release this year (very unlikely) it'll be two years late. Star Citizen itself won't be anywhere near a feature-complete-beta until 4.0 which has no timescale. The game features initially promised for Alpha 3.0 (Gamescom: "hopefully before 19th Dec... this year") will now only arrive in the revised 3.2 (early 2018), while 3.0-light is expected July-onwards.

Most serious, knowledgeable backers estimate Star Citizen will be release-ready 2019 at the earliest, which puts it minimum 3 years late. Managing scope creep and expectations are not CIG's strong points.

False at large. This is not late.
End of kickstarter: Nov 2012 with 12 people and 6M$... You perfectly know that scope have changed, with full backers support, in 2014. We do have for the price of 1 AAA, 2x AAA. SQ42 Chapter 1 is coming mid-2018. Stop spreading lie.
 
DS is a total incompetent and at war against CR. Google DS and you realise how this guy is seek.

I'm familiar with Smart's history. When Star Citizen finally implodes or is severely pruned, he's going to go from being "incompetent" to "powerful Internet sith lord who single handedly destroyed Star Citizen out of jealousy."

As I've said in every thread about this game, I'd love to see it succeed as advertised. I don't believe it will because there are too many correlating indicators betraying a fundamentally unsound project. If, by some feat of tenacity, Chris Roberts and crew manage to Tom Brady this Frankenstein and turn sliding deadlines and scope creep into an overtime win, I'll happily fork over about $1,000 for the game and top of the line hardware upgrades to experience it in all of its glory. As of now, however, Star Citizen is little more than hope and about $148,000,000 in change.
 
Well you read some shitpost then. Also thinking anyone can finish an MMO vastly more complicated than any before when giants like Sony and Blizzard spend 5+ years on the average MMOs is unrealistic.
that's the problem. you should not be happy that they are making scrambled eggs when the recipe says sunny-side up eggs. more =/= better
they should have just focused on what they promised to make and then work from there up. at the moment the development is such a cluster**** that it will take another 5 years before they have something ready. by then it will be way too late. even if they release it next year it will still be very late. the novelty wore off a long time ago.
But they are focusing and Squadron 42 is out pretty soon. They have work to show for everything else.
 
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