Historical revisionism?Clickbait article title.
Star Citizen has never had a release date, so it has not been "postponed indefinitely". Squadron 42 has a tentative release date which was pushed from "end of 2016" to "2017." Squadron 42 is the single player portion of the game only. Again, Star Citizen has not at any point been given an actual release date. Not 2014, not 2016, not any time. The only thing that ever existed was a Kickstarter "delivery date" that was $146 million and five years ago, obviously circumstances changed greatly, and thus significantly changed the scope and scale of the project.
The only time the phrasing "postponed indefinitely" was used was in reference to the multiplayer FPS shooter mode Star Marine that was stated to have been postponed with no release date in 2015 and released in 2016.
During a presentation at BAFTA 2015 (February) Chris Roberts stated that Squadron 42 Episode 1 would be released late 2015, and Star Citizen's commercial release would be in 2016. That presentation was done after all stretch goals were finished, and the game's scope was supposed to be locked in place.
Here's a screenshot of the slide: http://I.imgur.com/jQo1uog.jpg; and a link to the full presentation recording: https://www.youtube.com/watch?v=8ej6u1h7ZEg
If Sq42 manages to release this year (very unlikely) it'll be two years late. Star Citizen itself won't be anywhere near a feature-complete-beta until 4.0 which has no timescale. The game features initially promised for Alpha 3.0 (Gamescom: "hopefully before 19th Dec... this year") will now only arrive in the revised 3.2 (early 2018), while 3.0-light is expected July-onwards.
Most serious, knowledgeable backers estimate Star Citizen will be release-ready 2019 at the earliest, which puts it minimum 3 years late. Managing scope creep and expectations are not CIG's strong points.