'Destiny' becomes the biggest new video game franchise launch in history

By Shawn Knight
Sep 10, 2014
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  1. Activision is off to a solid start with Destiny. The publisher recently announced they racked up $500 million in sales to retailers and first party buyers on day one which means they've already recouped the money they spent on the...

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  2. Kibaruk

    Kibaruk TechSpot Paladin Posts: 2,408   +464

    "Most succesfull", ask them how much of that 500 million was spent on marketting, the freaking game had so much marketting it freaking gave me the creeps, boulevards, websites, tv, radio, every-freaking-where.

    I won't preorder any more "new" games since most recent launches with this much advertisement end up being a big-freaking-flop.

    PS: Replace freaking with the word you want.
  3. LMFAO, that guy in the front in the green shirt. Shut your mouth bro, lol. Some people just need help. But yeah, seems like a decent game I guess, idk. :eek: lol
  4. amstech

    amstech TechSpot Enthusiast Posts: 1,436   +592

    With how crappy most games are these days (pretty to look at, but crappy) you can't blame all these gamers, they need to be excited about something.
    Makes me appreciate my era...Zelda, Mario, Half-Life, Banjo Kazooie, Metroid, StarCraft, Dues Ex, etc etc etc etc etc etc etc, we had it made.
    Jad Chaar and robb213 like this.
  5. Egon Spengler

    Egon Spengler TS Rookie Posts: 19

    They would probably rack up a lot more sales if they also released it on PC and distributed it through Steam. Oh great, another console port. I can't wait.
    Darkshadoe and robb213 like this.
  6. cmbjive

    cmbjive TS Booster Posts: 777   +137

    It better pull those numbers if this is supposed to be some kind of multi-billion dollar franchise.
  7. davislane1

    davislane1 TS Evangelist Posts: 3,370   +2,164

    I was pretty turned off by the marketing, too. I figured it might be a major disappointment based on that alone. It was pleasantly surprising to discover that the game is pretty solid for what it does.

    It is, however, not as epic and grand as Bungie had been saying for the past several months. Fun, yes. New and innovative, not so much. And unless they have three metric tons of DLC planned, there's no way this game stays popular for "10 years."
  8. Jad Chaar

    Jad Chaar TS Evangelist Posts: 6,477   +965

    Hey at least they made back the money spent by marketing :p.
  9. A bunch of ****** posting for greedy corporate advertisement.
  10. yukka

    yukka TechSpot Paladin Posts: 819   +52

    I'm playing it at the moment and I played the beta. There have been some good moments and I've progressed to the start of the Venus map but there wasn't any difference between earth in beta and release so it was retreading old ground. That's also made me notice that the missions are very similar. You make your way to the objective on your map which loads you into a personal instance (or coop if you are in a fire team), fight through enemies along a linear path and then activate your ghost to scan/decide/repair something while you fight waves of rushing enemies. After this you port back to your ship and get a reward.

    Fair enough but once these missions are all done and you are level 20+, is the game really about just repeating these missions over and over to get better loot and faction rep? I'm not sure the enemies and missions are interesting enough. The game has been compared to Diablo 3 for running dungeons and looting but Diablo 3 has randomly generated maps which Destiny so far doesn't. I'm glad I didn't buy the expansion pass already and I'm a little disappointed I bought the 360 digital version (to upgrade to an Xbox One version at some point) instead of a tradeable disk copy.
  11. davislane1

    davislane1 TS Evangelist Posts: 3,370   +2,164

    I have a level 20 warlock and can confirm that the 20+ gameplay is a lot of rinse and repeat. Only, they bump up the number and aggressiveness of enemies on higher difficulties. It makes for a challenge, but one that can get old quick. Same with strikes, thus far.

    The problem with all the comparisons to Diablo is that Diablo has a physical world that feels authentic, helped in part by procedurally generated maps. Destiny is a corridor shooter. This becomes especially apparent when you do non-story missions that have you running around from A to B to C. Bungie simply saw fit to make the corridors really large.
  12. Let's see if it beats gta 5 after the dust settles
  13. cliffordcooley

    cliffordcooley TS Guardian Fighter Posts: 8,430   +2,822

    You did read the article right?
  14. Kibaruk

    Kibaruk TechSpot Paladin Posts: 2,408   +464

    So... I hear flop?

    A game released a couple hours ago feel repetitive, I think I choose the right path.
  15. Trillionsin

    Trillionsin TS Evangelist Posts: 1,267   +101

    Yea, the marketing hype has definitely helped people convince this game is a big deal for some reason... I havent seen anything good from it yet, but maybe I'm just being ignorant.
  16. lipe123

    lipe123 TS Evangelist Posts: 632   +163

    Strange how the "success" of a product nowdays is measured by the amount of hype it can generate and has no bearing on the actual product.

    My co-worker reluctantly purchased the xbox version since there is no PC release and basically calls its a VERY boring mashup of halo and warframe.
    The "open world" isn't open at all and the gameplay is boring and repedative.
  17. yukka

    yukka TechSpot Paladin Posts: 819   +52

    I was playing it again last night and have now reached level 12 with my warlock. I went back to the moon and did the patrol missions which felt pretty good but there wasn't really much challenge there. As people have suggested, when one of the bounties is 'kill 100 enemies without dying" and it pops up complete, you know you aren't being tested. I am aware I can try levels that are higher than my level but my experience so far has been that it doesn't increase the skill of the AI to make it more interesting but rather it makes your weapons less effective and theirs do more damage.

    Still, I had fun playing it last night. The first strike is good fun even though I played it several times during the beta. I haven't tried the moon strike yet. There is plenty of content to keep me interested for a couple more weeks I think as I am not playing it constantly. It will also get less playtime once Fifa15 is out but at this point the future of the game will depend on the quality of the DLC rather than the endgame they are offering with the original release. £34.99 for the first 2 DLCs is a vast amount of money though - I would expect the pair of them combined to be at least the size of the original game for that money as they aren't having to pay programmers to create the game engine anymore.

    Bottom line is the game was overhyped and the DLC needs to deliver. They could do with releasing some free updates fast as well if the endgame really is doing the same levels over and over for better loot.

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