@Steve
"Overclocking your Intel processor for better frame rates in Deus Ex: Mankind Divided is pointless."
Not according to the testing I've done:
http://steamcommunity.com/app/337000/discussions/1/352792037314627483/
You testing certainly seems more conclusive
No idea how you didn't see an improvement even with the low quality preset, that is an insane "CPU" bottleneck.
Use AfterBurner to provide an OSD for the system statistics, will be easier to log data and possibly more accurate than your Logitech keyboard.
Yeah, I couldn't believe it either. This is the first time I've ever felt the need to overclock this processor. The last time I actually needed to overclock a processor to get playable framerates in a game was back when Crysis came out. The first one.
As for the accuracy of my keyboard resource monitor, you'd be surprised how accurate it is. It's not as detailed as OSD types out there, but it is accurate and keeps the clutter off my screen. It used to give me per-core usage rates, but that's when I was using a quad-core. But with hyperthreading making it appear as if I have 8 cores, there's not enough room for all 8 per-core readouts on the screen, so it just gives me overall CPU usage readouts now. I actually find the constant keyboard readouts to be an invaluable tool (kind of like a tachometer on a car). Such as if I start a game for the first time and it hangs for a long time. The cpu useage can give me an idea of what is happening behind the scenes. No CPU useage increase over a protracted time (but game is listed in task manager), game probably crashed and I can feel free to kill the process and try again. Nothing happening, but definitely getting an increase in CPU useage, then that indicates something is happening, but I just can't see it, so I should wait and not jump the gun by killing the process and restarting it. Turned out in the latter scenario, it was my Anti-virus scanning the executable on first run to make sure the program was clean before allowing it to run, but the AV didn't give me any popup to advise me that's what was happening, but the increased CPU usage gave me enough information to be patient and give it more time.
The memory indicator has allowed me to see memory populate as it happens, which has proven invaluable as well, for spotting movement on long loads while in a black screen, can show me the game is actually doing something, making me more patient when waiting. And I've also been able to spot what would eventually turn out to be memory leaks that would eventually crash the game. Allowing me to report issues with more information.
I've found the constant readouts to be an invaluable tool, not only for making me more aware of what's happening in the background (things you don't normally see as a normal user), but also to keep myself in check and making me more patient when things aren't as instantaneous as I'm expecting. But also to give me points of reference to more accurately diagnose and troubleshoot when things go wrong.
High CPU usage is not uncommon in games. Most games on my system use an average of (jumping from to) about ~30-50% CPU usage in game. Many of the newer more demanding games lately use an average of (jumping from to) ~35-70% CPU usage in game sometimes spiking (rarely) to 80%. But DXMD is using an average of (jumping from to) ~40-90% usage in game (Prague train station cut scene is particularly rough maintaining 60-90% CPU usage) and sometimes (infrequently, but often enough) maxing out the processor completely in short spikes resulting in fairly frequent momentary hangs/pauses. And that's on my core i7. Some people on lower model CPU's are reporting higher sustained average CPU loads over the whole resulting in worse performance than even I'm getting.
I've managed to tweak my settings a little further to better help smooth out my framerates more and I'm now managing to maintain a fairly consistent 60fps in game with the occasional momentary hangs/dips as reported earlier. And I've managed to take my overclock back off. But the in-game benchmark situation is still the same. As reported in that thread I linked you, I get the exact same performance in that benchmark regardless of settings. Even on lowest, I still get only 34.3fps on that benchmark at stock clocks and as mentioned in that thread, I'm running 2 R9 290X's crossfired. The only thing that scales that benchmark score up currently is overclocking my CPU. On a 4.5Ghz overclock, I can hit up to 43fps. I'm still in Prague just now, so I don't know yet just how representative that benchmark is until I get to that particular section of the game, when I get to Golem, which is where I think that particular scene is set. Then I'll have a better idea of where that benchmark fits in.
Hope this helps.
P.S. Wow, a writer that actually responds to and participates in his articles comments sections. I actually didn't expect that. Thank you for the response.