Portalized Portals! =D
Check my new post for "correct" visuals of portals using Ogre and my engine, The v01dEngine!
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PICTURE HEAVY UPDATE : CHECK PAGE 2
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Heya guys, how's it going? I haven't posted for quite a while here... Missed lots of threads and news and stuff... Oh well.
Reason is, I was busy with school and programming...
Just wanted to show you some stuff my team and I (1 coder + myself and 2 modelers) did, and wanted to see what people think...
Check out a video of the killer physics that the game will have...
http://video.google.com/videoplay?docid=-8515932538129850213&q=portalized&hl=en
Make sure you watch half-way through to the end - it gets interesting there =).
Screeny of portals:
If you didn't guess it already, this will be a mess-with-your-mind style game. Different gravity for every object, portals, and what not. Prey and Portal were the inspirational titles =).
It's all C++... 2 coders (me and one more guy) and 2 modelers. I did the starting "base" of the engine (complete scratch for the game engine). Obviously no where near done, but it's what's going to eventually expand into our game engine. To speed things up we're using Irrlicht and Newton...
Comments?
Check my new post for "correct" visuals of portals using Ogre and my engine, The v01dEngine!
============================================================================
PICTURE HEAVY UPDATE : CHECK PAGE 2
-----------------------------------------------------------------
Heya guys, how's it going? I haven't posted for quite a while here... Missed lots of threads and news and stuff... Oh well.
Reason is, I was busy with school and programming...
Just wanted to show you some stuff my team and I (1 coder + myself and 2 modelers) did, and wanted to see what people think...
Check out a video of the killer physics that the game will have...
http://video.google.com/videoplay?docid=-8515932538129850213&q=portalized&hl=en
Make sure you watch half-way through to the end - it gets interesting there =).
Screeny of portals:
If you didn't guess it already, this will be a mess-with-your-mind style game. Different gravity for every object, portals, and what not. Prey and Portal were the inspirational titles =).
It's all C++... 2 coders (me and one more guy) and 2 modelers. I did the starting "base" of the engine (complete scratch for the game engine). Obviously no where near done, but it's what's going to eventually expand into our game engine. To speed things up we're using Irrlicht and Newton...
Comments?