Horrible FILL RATE score in 3DMark2001

By d34dbr34d
Oct 24, 2002
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  1. Anybody know what might be causing really, really low scores in 3DMark2001 in the single and multitexturing fill rate tests?

    http://service.madonion.com/servlet/Index?pageid=/orb/projectdetails&projectType=6&projectId=4845274

    I've compared my results with other machines of similar specs and the fill rate test scores other people get on equal or less capable hardware makes my score look like it was on a PII/Voodoo3 box. There has got to be something causing this -- drivers, BIOS settings, ? Anyone have any insight into this?

    AMD Athlon 2200+ @ 133FSB, not overclocked
    SOYO KT333 Dragon Ultra, BIOS rev. 2AA4 (newest)
    512 PC2100 Crucial @ CAS2.5
    Latest VIA 4-in-1's
    Visiontek GeForce4 Ti4200 128MB DDR @ 275/500
    Windows XP Pro
    Detonator 40.72

    I haven't touched anything in the BIOS, all "optimal defaults" for now as I just assembled the rig. Even without doing some tweaking the score should be much better than this I would think. My buddy with an 1800+ and GeForce 3 Ti200 got around this score.

    Once again... any serious input into this, past experiences and recommendations welcome. The box runs great without any work on it but I know it could be much better.
  2. Arris

    Arris TechSpot Evangelist Posts: 4,534   +92

    Since the madonion link you have provided comes up at invalid I can't make comment on the scores or compare them with my own to even start to try and work out what the problem might be. Can you post the figures in here so we can see how horrible the fill rate scores are?

    Whats your AGP aperture size set to? A general recommendation for this is half the size of your installed system ram.
  3. Th3M1ghtyD8

    Th3M1ghtyD8 TechSpot Paladin Posts: 794

    is 275/500 the default frequency for a 4200? if not then the Overclocking could be causing the opposite effect of what you intended - i.e. reducing speed because of the heat.
  4. d34dbr34d

    d34dbr34d Newcomer, in training Topic Starter

    Clockspeed/Results

    Alright, here's all the info. Obviously I'm not running default clock speeds for the Ti4200 but that can't be the issue because I get similar results on fillrate with both default core/memory speeds and also oc'd.

    The fillrate test in general is just really, really damn slow. It's a bit puzzling.

    I've tried 29.42's, 30.82's, 40.72's... all the same freakishly low fillrate results.

    Operating System Microsoft Windows XP
    DirectX Version 8.1

    Mobo Manufacturer
    Mobo Model VT8367-8233A
    AGP Rates (Current/Available) 4x / 1x 2x 4x

    CPU Unknown 1802 MHz
    FSB 133 MHz
    Memory 512 MB

    Graphics Chipset NVIDIA GeForce4 Ti 4200
    Driver Name NVIDIA GeForce4 Ti 4200
    Driver Version 6.13.10.4072
    Video Memory 128 MB

    Program Version 3DMark2001 SE
    Resolution 1024x768 32bit
    Texture Format Compressed
    FSAA Disabled
    Z-Buffer Depth 24bit
    Frame Buffer Double
    Rendering Pipeline D3D Pure Hardware T&L

    3DMark Score 7833 3D marks

    Game 1 Car Chase - Low Detail 128.7 FPS
    Game 1 Car Chase - High Detail 51.6 FPS
    Game 2 Dragothic - Low Detail 119.6 FPS
    Game 2 Dragothic - High Detail 68.5 FPS
    Game 3 Lobby - Low Detail 113.1 FPS
    Game 3 Lobby - High Detail 55.7 FPS
    Game 4 Nature 35.1 FPS

    Fill Rate (Single-Texturing) 453.3 MTexels/s
    Fill Rate (Multi-Texturing) 529.6 MTexels/s

    High Polygon Count (1 light) 44.4 MTriangels/s
    High Polygon Count (8 lights) 10.5 MTriangels/s

    Environment Bump Mapping 81.5 FPS
    DOT3 Bump Mapping 57.6 FPS

    Vertex Shader 69.0 FPS
    Pixel Shader 71.4 FPS
    Advanced Pixel Shader 45.4 FPS

    Point Sprite 15.5 MSprites/s
  5. Arris

    Arris TechSpot Evangelist Posts: 4,534   +92

    How long have you had that Ti4200. Those certainly are not good Fill Rate scores. If you have only had the card a little while I would think about trying to get an exchange for another to see if it is perhaps the card which is faulty. Can I assume you have the chipset drivers, AGP port drivers etc. for you board all installed?

    When you switch between detonators are you using any tools to make sure you have completely removed the old drivers before installing the new ones? The detonator destroyer available at www.guru3d.com is quite good for this. This may help as somehow a mix of driver files from different detonator versions may be problematic.

    My last published results before I flashed my A7M266 to death!

    Operating System Microsoft Windows 98
    DirectX Version 8.0

    Mobo Manufacturer ASUSTeK Computer INC.
    Mobo Model <A7M266>
    AGP Rates (Current/Available) N/A / N/A

    CPU AMD Athlon(tm) Processor 1400 MHz
    FSB 133 MHz
    Memory 256 MB

    Graphics Chipset NVIDIA GeForce3
    Driver Name NVIDIA GeForce3
    Driver Version 4.13.01.2181
    Video Memory 64 MB

    Program Version 3DMark2001 Original
    Resolution 1024x768 32bit
    Texture Format Compressed
    FSAA Disabled
    Z-Buffer Depth 24bit
    Frame Buffer Double
    Rendering Pipeline D3D Pure Hardware T&L





    3DMark Score 6511 3D marks

    Game 1 Car Chase - Low Detail 103.4 FPS
    Game 1 Car Chase - High Detail 39.0 FPS
    Game 2 Dragothic - Low Detail 97.2 FPS
    Game 2 Dragothic - High Detail 51.8 FPS
    Game 3 Lobby - Low Detail 105.0 FPS
    Game 3 Lobby - High Detail 50.6 FPS
    Game 4 Nature 31.4 FPS

    Fill Rate (Single-Texturing) 679.1 MTexels/s
    Fill Rate (Multi-Texturing) 1331.2 MTexels/s

    High Polygon Count (1 light) 15.8 MTriangels/s
    High Polygon Count (8 lights) 3.1 MTriangels/s

    Environment Bump Mapping 109.4 FPS
    DOT3 Bump Mapping 105.7 FPS

    Vertex Shader 43.3 FPS
    Pixel Shader 75.5 FPS
    Advanced Pixel Shader N/A

    Point Sprite 14.9 MSprites/s

    And further more currently with an XP 2100+ running on 140 fsb (1820Mhz) on a GA-7VAXP motherboard I get a score around 7800 with my Geforce3!!!
  6. Th3M1ghtyD8

    Th3M1ghtyD8 TechSpot Paladin Posts: 794

    Re: Clockspeed/Results

    Don't Discount such things, heat slows chips down, but in your case this is not what is happening.

    It sounds like the AGP Aperture size is set wrongly, either too high or too low for your board, try adjusting that in the BIOS.

    Also, ensure AGP 4x Mode is on, and that AGP Driving Control is set to Auto or Default.

    If you have upgraded from an old PC/Gfx Card, then try reinstalling 3dmark, as the textures may be in the wrong format for your GF4
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