Horrible FILL RATE score in 3DMark2001

Status
Not open for further replies.
Anybody know what might be causing really, really low scores in 3DMark2001 in the single and multitexturing fill rate tests?

http://service.madonion.com/servlet/Index?pageid=/orb/projectdetails&projectType=6&projectId=4845274

I've compared my results with other machines of similar specs and the fill rate test scores other people get on equal or less capable hardware makes my score look like it was on a PII/Voodoo3 box. There has got to be something causing this -- drivers, BIOS settings, ? Anyone have any insight into this?

AMD Athlon 2200+ @ 133FSB, not overclocked
SOYO KT333 Dragon Ultra, BIOS rev. 2AA4 (newest)
512 PC2100 Crucial @ CAS2.5
Latest VIA 4-in-1's
Visiontek GeForce4 Ti4200 128MB DDR @ 275/500
Windows XP Pro
Detonator 40.72

I haven't touched anything in the BIOS, all "optimal defaults" for now as I just assembled the rig. Even without doing some tweaking the score should be much better than this I would think. My buddy with an 1800+ and GeForce 3 Ti200 got around this score.

Once again... any serious input into this, past experiences and recommendations welcome. The box runs great without any work on it but I know it could be much better.
 
Since the madonion link you have provided comes up at invalid I can't make comment on the scores or compare them with my own to even start to try and work out what the problem might be. Can you post the figures in here so we can see how horrible the fill rate scores are?

Whats your AGP aperture size set to? A general recommendation for this is half the size of your installed system ram.
 
is 275/500 the default frequency for a 4200? if not then the Overclocking could be causing the opposite effect of what you intended - i.e. reducing speed because of the heat.
 
Clockspeed/Results

Alright, here's all the info. Obviously I'm not running default clock speeds for the Ti4200 but that can't be the issue because I get similar results on fillrate with both default core/memory speeds and also oc'd.

The fillrate test in general is just really, really damn slow. It's a bit puzzling.

I've tried 29.42's, 30.82's, 40.72's... all the same freakishly low fillrate results.

Operating System Microsoft Windows XP
DirectX Version 8.1

Mobo Manufacturer
Mobo Model VT8367-8233A
AGP Rates (Current/Available) 4x / 1x 2x 4x

CPU Unknown 1802 MHz
FSB 133 MHz
Memory 512 MB

Graphics Chipset NVIDIA GeForce4 Ti 4200
Driver Name NVIDIA GeForce4 Ti 4200
Driver Version 6.13.10.4072
Video Memory 128 MB

Program Version 3DMark2001 SE
Resolution 1024x768 32bit
Texture Format Compressed
FSAA Disabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Pure Hardware T&L

3DMark Score 7833 3D marks

Game 1 Car Chase - Low Detail 128.7 FPS
Game 1 Car Chase - High Detail 51.6 FPS
Game 2 Dragothic - Low Detail 119.6 FPS
Game 2 Dragothic - High Detail 68.5 FPS
Game 3 Lobby - Low Detail 113.1 FPS
Game 3 Lobby - High Detail 55.7 FPS
Game 4 Nature 35.1 FPS

Fill Rate (Single-Texturing) 453.3 MTexels/s
Fill Rate (Multi-Texturing) 529.6 MTexels/s

High Polygon Count (1 light) 44.4 MTriangels/s
High Polygon Count (8 lights) 10.5 MTriangels/s

Environment Bump Mapping 81.5 FPS
DOT3 Bump Mapping 57.6 FPS

Vertex Shader 69.0 FPS
Pixel Shader 71.4 FPS
Advanced Pixel Shader 45.4 FPS

Point Sprite 15.5 MSprites/s
 
How long have you had that Ti4200. Those certainly are not good Fill Rate scores. If you have only had the card a little while I would think about trying to get an exchange for another to see if it is perhaps the card which is faulty. Can I assume you have the chipset drivers, AGP port drivers etc. for you board all installed?

When you switch between detonators are you using any tools to make sure you have completely removed the old drivers before installing the new ones? The detonator destroyer available at www.guru3d.com is quite good for this. This may help as somehow a mix of driver files from different detonator versions may be problematic.

My last published results before I flashed my A7M266 to death!

Operating System Microsoft Windows 98
DirectX Version 8.0

Mobo Manufacturer ASUSTeK Computer INC.
Mobo Model <A7M266>
AGP Rates (Current/Available) N/A / N/A

CPU AMD Athlon(tm) Processor 1400 MHz
FSB 133 MHz
Memory 256 MB

Graphics Chipset NVIDIA GeForce3
Driver Name NVIDIA GeForce3
Driver Version 4.13.01.2181
Video Memory 64 MB

Program Version 3DMark2001 Original
Resolution 1024x768 32bit
Texture Format Compressed
FSAA Disabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Pure Hardware T&L





3DMark Score 6511 3D marks

Game 1 Car Chase - Low Detail 103.4 FPS
Game 1 Car Chase - High Detail 39.0 FPS
Game 2 Dragothic - Low Detail 97.2 FPS
Game 2 Dragothic - High Detail 51.8 FPS
Game 3 Lobby - Low Detail 105.0 FPS
Game 3 Lobby - High Detail 50.6 FPS
Game 4 Nature 31.4 FPS

Fill Rate (Single-Texturing) 679.1 MTexels/s
Fill Rate (Multi-Texturing) 1331.2 MTexels/s

High Polygon Count (1 light) 15.8 MTriangels/s
High Polygon Count (8 lights) 3.1 MTriangels/s

Environment Bump Mapping 109.4 FPS
DOT3 Bump Mapping 105.7 FPS

Vertex Shader 43.3 FPS
Pixel Shader 75.5 FPS
Advanced Pixel Shader N/A

Point Sprite 14.9 MSprites/s

And further more currently with an XP 2100+ running on 140 fsb (1820Mhz) on a GA-7VAXP motherboard I get a score around 7800 with my Geforce3!!!
 
Re: Clockspeed/Results

Originally posted by d34dbr34d
Alright, here's all the info. Obviously I'm not running default clock speeds for the Ti4200 but that can't be the issue

Don't Discount such things, heat slows chips down, but in your case this is not what is happening.

It sounds like the AGP Aperture size is set wrongly, either too high or too low for your board, try adjusting that in the BIOS.

Also, ensure AGP 4x Mode is on, and that AGP Driving Control is set to Auto or Default.

If you have upgraded from an old PC/Gfx Card, then try reinstalling 3dmark, as the textures may be in the wrong format for your GF4
 
Status
Not open for further replies.
Back