Jos
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For the last three years or so Intel had been working on an x86-derived graphics chip, dubbed Larrabee, that would supposedly shake up the discrete GPU market. After holding several demos, which unfortunately were far from being competitive, plans to market a consumer version of Larrabee were indefinitely put on hold last December, opting instead to release it as a software development platform for both graphic and high performance computing.
Stories posted since then have hinted at a comeback, but in a posting on the company's Technology@Intel blog yesterday, director of global communications Bill Kircos confirmed that Larrabee as a discrete graphics product for consumers is indeed dead -- "at least in the short-term." (Yes, he couldn't resist adding a bit of ambiguity). Intel said it plans to derive a business from Larrabee, however, using its multi-core GPU technology in the high performance computing market to process parallel code more efficiently -- much like Nvidia does with its CUDA programming model.
As far as consumer graphics are concerned, the company will continue pushing its integrated solutions for desktops, laptops and low-power handheld devices such as smartphones. Intel believes HD video and mobile computing are the most important areas to focus on moving forward when it comes to its graphics business.
https://www.techspot.com/news/39083-intel-gives-update-on-larrabee-discrete-graphics-still-dead.html