This is really a non issue, considering that the switch is not going to be a system with games made for a stock hard drive that runs at 50 to 70mb per second with disgusting seek time, thus requiring a higher usage of ram.
I also read that it's going to have 32 GB of internal storage running at 400 MB/s. Which I assume will be used to help run games bought over the internet, which won't have the speed of the cartridge.
The ram discussion seems meaningless, as I highly doubt it's going to be a bottleneck.
Only 4.5 of the PS4 ram is for games, the rest is for the OS. They probably aimed for that configuration because for the system's specs, 8GB of ram is over kill.
I also read that it's going to have 32 GB of internal storage running at 400 MB/s. Which I assume will be used to help run games bought over the internet, which won't have the speed of the cartridge.
The ram discussion seems meaningless, as I highly doubt it's going to be a bottleneck.
It's worth noting that the Xbox One only has 5GB of RAM available for games, the rest is used for Kinect and the OS. The PS4 has 7GB for games, with the remaining 1GB for the OS.
Only 4.5 of the PS4 ram is for games, the rest is for the OS. They probably aimed for that configuration because for the system's specs, 8GB of ram is over kill.