Oculus reveals consumer Rift virtual reality headset, prototype hand-tracking controllers

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The culmination of more than three years of research and development in the field of virtual reality came together for Oculus VR at Dogpatch Studios in San Francisco earlier today. It was at this venue that the Facebook-owned company unveiled for the first time the final consumer build of the long-awaited Oculus Rift.

The consumer Rift looks a lot like we’ve seen in the teasers leading up to the event. We learned today that it includes a new constellation tracking system as well as a standalone sensor that’s used for desktop play.

We’ve also known that the Rift would include integrated audio. If you prefer to bring your own headset to the Rift, that’s not a problem as the built-in headphones are easily removable.

oculus rift rift microsoft facebook e3 gamepad virtual reality vr vr headset motion controller xbox one oculus oculus vr windows 10 e3 2015 oculus home oculus touch half moon xbox one controller

Oculus VR described the Rift as lightweight and comfortable to wear, both of which are critical when it comes to wearable gaming accessories. The company spent a lot of time working on its ergonomics and specific features, like the adjustable strap. While it may look it, the Rift reportedly isn’t front-heavy so it shouldn’t feel as if it is on the verge of falling off your face.

In what will be good news for many, the Rift was designed to accommodate those who wear eyeglasses. There’s also a dial to adjust lens distance seeing as each person’s eyes are slightly further apart or closer together than the next.

The Rift is wrapped in fabric for a soft touch although I wonder how good of an idea this is (surely it’ll get dirty and attract sweat, oils from your face and other contaminants, no?).

oculus rift rift microsoft facebook e3 gamepad virtual reality vr vr headset motion controller xbox one oculus oculus vr windows 10 e3 2015 oculus home oculus touch half moon xbox one controller

Oculus answered one of the biggest unknowns surrounding the Rift: input. The first consumer Rift will ship with an Xbox One controller and a PC adapter. This doesn’t appear to be a long-term solution, however, as the company later revealed a prototype dual-controller system it’s working on (more on that in a few).

The partnership with Microsoft extends beyond the gamepad as Windows 10 will feature native Oculus Rift support. The company also unveiled Oculus Home, a hub for all things Rift. Think of it like Valve’s Steam, but for the Rift. It’s where all of your games live; simply put on the Rift and you’re dropped into Home.

Oculus said gamers will be able to see a VR preview of a game before buying it. There’s also the usual social aspect with a friend list that lets you see what others are playing and jump right into the action. A 2D interface also exists meaning you don’t have to put on the headset if you want to simply send a message to a friend or manage downloads.

oculus rift rift microsoft facebook e3 gamepad virtual reality vr vr headset motion controller xbox one oculus oculus vr windows 10 e3 2015 oculus home oculus touch half moon xbox one controller

Oculus has worked with a number of game developers over the past year or so to build games and experiences for the Rift, a few of which were highlighted during the presentation.

Those in attendance got an early look at Eve Valkyrie, a version of the popular MMORPG designed specifically from the ground up for virtual reality. Gunfire Games was on hand to show a quick demo of their new game called Chronos while Insomniac Games took a few minutes to show off their VR title Edge of Nowhere.

These games will join Damage Core, VR Sports Challenge, Esper, AirMech VR and Lucky’s Tale at E3 next week as playable demos.

To wrap up the event, Oculus showcased its prototype input device, Oculus Touch. Codenamed Half Moon, Oculus Touch is a pair of wireless hand controllers that aim to deliver hand presence – the sense of feeling that your virtual hands are your actual hands.

oculus rift rift microsoft facebook e3 gamepad virtual reality vr vr headset motion controller xbox one oculus oculus vr windows 10 e3 2015 oculus home oculus touch half moon xbox one controller

Oculus said they’re attempting to build a controller that feels natural and has a low mental load. In other words, they don’t want you to have to “think” too hard to use it. The controllers can register communicative gestures like a thumbs-up and feature traditional inputs in the form of buttons and analog sticks. There’s also haptic feedback built into each controller for a more life-like experience.

oculus rift rift microsoft facebook e3 gamepad virtual reality vr vr headset motion controller xbox one oculus oculus vr windows 10 e3 2015 oculus home oculus touch half moon xbox one controller

Unfortunately, the event ended without revealing the one key question on everyone’s mind: how much will the Oculus Rift cost? Maybe we’ll get more answers at E3 although I wouldn’t hold my breath.

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Microsoft may have wrote a check because there was no mention of Linux support.
This comment makes no sense. If you've kept up with the SDK releases for the OR you'll know that they mentioned when moving to 6.0 beta that they were putting off linux and Mac support for a while so they could focus on improving things for the dramatically larger portion of their userbase - Windows users. Everything is not a conspiracy.
 
Pretty exciting. FPS games will be amazing on this! Glad Oculus teamed up with MS--that is a good combination.
 
I suspect that this will be pretty awesome.... but probably not for awhile... this is version 1.0.... I wouldn't shell out for this until a few years pass.... would be like buying an 8k TV now - maybe want to wait until there's stuff to play on it first...
 
Pretty exciting. FPS games will be amazing on this! Glad Oculus teamed up with MS--that is a good combination.
I want to know if a Mouse & Keyboard will be compatible with the drifter ..cause there's no way in hell I'll use a gamepad to play on my computer when in all tests they prove that a mouse is better even on the Xbox, that's why you(they won't let you) can't play FPS PC/Console
 
I suspect that this will be pretty awesome.... but probably not for awhile... this is version 1.0.... I wouldn't shell out for this until a few years pass.... would be like buying an 8k TV now - maybe want to wait until there's stuff to play on it first...
there should be a lot games for VR in 2016, but I agree, you should not buy it day 1 unless you just have to have one early.

as for 8kTV there will be nothing to watch in 8K for a long time.
 
BUT WILL IT SUPPORT EXISTING CONTENT? Without it, no big dev will invest serious money in a toy that half a million people bought>no AAA titles, no further VR gogle sales. Dead cycle there. For the price I can get decent 4K monitor that I can use for other things,
 
BUT WILL IT SUPPORT EXISTING CONTENT? Without it, no big dev will invest serious money in a toy that half a million people bought>no AAA titles, no further VR gogle sales. Dead cycle there. For the price I can get decent 4K monitor that I can use for other things,

I assume it would support any existing title - but as it's such a different medium, I suspect that you would only get the "true VR feel" from titles specifically designed with the Oculus in mind...
So there will HOPEFULLY be lots of people buying this early (but not me), which will encourage developers to design stuff for this...

Once it's closer to mainstream, I'd be purchasing it :)

As for your line "For the price I can get decent 4K monitor..."

We DON'T know the price yet - maybe all you can get is a cute gumball machine?
 
As for your line "For the price I can get decent 4K monitor..."

We DON'T know the price yet - maybe all you can get is a cute gumball machine?
$1500 for a i5-4590 and GTX970, and since PC like this, with Windows 7 costs exactly $1000 right now, do the math. Of course they may be researching the market opinion, check reaction, but I think, like 3D 5 years ago, they will try to milk wealthy early adopters first, while rest of consumers will loose interest, so will content developers and VR will be dying slow, agonizing death for years.
 
Dude... we're talking about the price of the OCULUS..... they haven't released that info out... whether you buy a gaming PC or an XBOX is not really relevant to this conversation...
 
Microsoft may have wrote a check because there was no mention of Linux support.

Right because talking about an OS that only 1.5% of people in the ENTIRE WORLD use is a priority during a keynote. Linux fans, always thinking people should care about Linux.
 
Microsoft may have wrote a check because there was no mention of Linux support.

Right because talking about an OS that only 1.5% of people in the ENTIRE WORLD use is a priority during a keynote. Linux fans, always thinking people should care about Linux.

right... because noone uses Android (linux).

Worldwide Device Shipments by Operating System, 2014 (Thousands of Units):
Linux(Android) 1,156,111
iOS/Mac OS 262,615
Windows 333,017
Others 626,358
Total 2,378,101

http://www.gartner.com/newsroom/id/2954317
 
Yes, Android is Linux, but only in the loosest possible sense. When people talk about supporting Linux, they mean the desktop version of Linux, not Android. Android is pretty much its own entity now and isn't generally included in Linux discussion.
 
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Microsoft may have wrote a check because there was no mention of Linux support.

Make sure that tinfoil hat is properly on!

I mean why in the world would MS need to bribe anyone to not develop for a platform thats used by less than 5% ?
How would it make any economic sense in the slightest to focus heavily on linux from the get go?
 
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