PlayStation VR launching in October for $399 without the required camera

Scorpus

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Sony has announced at GDC 2016 that the PlayStation VR will be launching in October of this year at a price of $399. Initially the headset was expected to be available in the first half of 2016, although it's now clear that Sony has delayed the system.

While this does make the headset cheaper than the Oculus Rift and HTC Vive, the price does not include the PlayStation Camera, which is required to track the position of the headset. It also doesn't include the PlayStation Move controllers, as reported by Ars Technica, again which are essential for some games using PlayStation VR.

The entire cost of a PlayStation VR setup will be at least $810. This includes the $399 headset, the $60 Move camera, and a $349 PlayStation 4 console. If you want the Move controllers as well you can expect to pay an extra $100 for a pair, although you can also game using a standard DualShock 4 controller.

This overall cost is still well below what you'd expect to pay for an Oculus Rift or HTC Vive. Both of these solutions will cost between $1600 and $1800 for a full setup, including a powerful gaming PC.

The PlayStation VR is equipped with a 5.7-inch OLED display with a resolution of 1920 x 1080, a 100-degree field of view, and a refresh rate of 120 Hz. Compared to the Rift and Vive, the PlayStation VR offers a lower resolution (you get 2160 x 1200 on the other headsets) but a higher refresh rate (90 Hz).

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I can't see how this is going to work? The PS4 run's quite a lot of games at 60fps but most block busters and graphically intensive games still run at 30fps. I thought the minimum for VR to not make you feel sick was 90fps?
How on earth is Sony going to pull that off at 1080p?

Unless the Headset equipment itself has some sort of processing power which developers will be able to use? Or most games are rendered at 720p and up-scaled to 1080p but that never looks as good as a native image and being right in front of your eyes you're going to notice...
 
I can't see how this is going to work? The PS4 run's quite a lot of games at 60fps but most block busters and graphically intensive games still run at 30fps. I thought the minimum for VR to not make you feel sick was 90fps?
How on earth is Sony going to pull that off at 1080p?

Unless the Headset equipment itself has some sort of processing power which developers will be able to use? Or most games are rendered at 720p and up-scaled to 1080p but that never looks as good as a native image and being right in front of your eyes you're going to notice...
they have an extra processing unit for the VR headset and they will also only need to get 60 fps since they use reprojection to double the framerate. there are plenty of games that work at 1080p/60fps. the article just forgot to mention that the extra unit is included. (it's about half the size of a Wii)
VR games also don't need to focus on the eye-candy as much as big AAA normal games (at least not yet). but since games like MGS V can do it then I'm sure we'll at least get good looking games (good enough for first gen anyway)
PS: the whole package is about $800-$900 (PS4+PS Move+PS VR)
 
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"PS: the whole package is about $800-$900 (PS4+PS Move+PS VR)"

Reasons not to buy a PS4. As well as, lack of backwards compatibility. Just, no.
 
ROFL ..... yeah, I'll bet some marketing gerbil got a nice promotion for thinking that one up ..... now let's see if he gets fired when the sales drop in the toilet!
 
"PS: the whole package is about $800-$900 (PS4+PS Move+PS VR)"

Reasons not to buy a PS4. As well as, lack of backwards compatibility. Just, no.
It's the cheapest serious VR solution on the market. and what does backwards compatibility have to do with this topic, it's a gimmick that only 1% of the buyers use. if it's not a day 1 feature then it's useless.
 
It's the cheapest serious VR solution on the market. and what does backwards compatibility have to do with this topic, it's a gimmick that only 1% of the buyers use. if it's not a day 1 feature then it's useless.

I was just throwing in another Reason why I cant buy a PS4. Backwards compatibility may seem like a 1% thing, but there are classic games you wanna play, and can't. I don't want Seven consoles set up just so I can play my old games. You might be one of these it's done move on, but I would like to at least have the option.
 
I was just throwing in another Reason why I cant buy a PS4. Backwards compatibility may seem like a 1% thing, but there are classic games you wanna play, and can't. I don't want Seven consoles set up just so I can play my old games. You might be one of these it's done move on, but I would like to at least have the option.
we'll most likely get true backwards compatibility in the next gen PS5 because of how similar to a PC the PS4 is. just wait 2-3 more years.
 
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