Psychonauts 2 passes $3 million crowdfunding goal

midian182

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Eleven years after the original game was released, Psychonauts 2 has just reached its funding goal on crowdsourcing platform Fig. The campaign passed the $3 million target yesterday, which will fund part of the $10 million to $13.5 million developer Double Fine says is needed to create the game.

The studio is no stranger to crowdfunding projects; in 2012, its adventure game Broken Age smashed Kickstarter records when it became the highest-funded and most-supported project up to that point. Broken Age ended up raising $3,336,371 across 87 backers. And while there are currently ‘only’ 20,749 backers for Psychonauts 2, the funding tiers are pricier than what Broken Age offered.

Double Fine studio founder Tim Schafer, the man behind the likes of Monkey Island and Full Throttle, said the campaign will continue until next Tuesday. "Every [additional] dollar we make goes into making the game better, giving us more time to polish and making the game great," he says in the video below. "We don't just want to make Psychonauts 2, we want to make an amazing Psychonauts 2."

When it was released back in 2005, the first Psychonauts didn’t exactly set the world on fire. The action/adventure platformer followed the story of Razputin "Raz" Aquato in his quest to join the Psychonauts – an elite group of international psychic agents. The game sold less than half a million copies in the first five years of its release but went on to shift another 1.2 million copies in the five years that followed, thanks in part to its re-release on Steam.

Psychonauts 2, which will feature a new hub world inside Psychonauts HQ, won’t ship until the fall of 2018. You can still reserve your copy (and get your name in the game’s credits) at the Fig site.

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Give it three months and Double Fine will have gone over budget and be begging for more funding. Tim Schafer simply cannot be trusted with money. Take Broken Age as an example. Asked for $400,000 on Kickstarter. Recieved $3M. Ran out of money and opted to release the game as a two parter and beg for more money to make part 2.

Tim Schafer cannot be trusted with money
 
Give it three months and Double Fine will have gone over budget and be begging for more funding. Tim Schafer simply cannot be trusted with money. Take Broken Age as an example. Asked for $400,000 on Kickstarter. Recieved $3M. Ran out of money and opted to release the game as a two parter and beg for more money to make part 2.

Tim Schafer cannot be trusted with money

Shall we also point out a few other games, that basically got tossed out to the community as well? I will have to agree with you, don't throw anything to him until you see the product. Also he simply decided to make his own system which he claims, will make you an "investor" in the game itself. I imagine it was more of the same mind games to, get you interested an IP and hope to invest in what's likely to be average.

Did he decide to make Fig for people to become "investors" in the game, or did he simply do it because he can do more behind the scenes screwing of people? I imagine he's more or less a blacklisted individual, in the eyes of Kickstarter backers and shouldn't be allowed near funds at all.

Yes I know x and y cost money, but can you make do with what you have?! Stretch your budget out appropriately, and don't overextend into something unneeded. Digging into our hearts of loved games, and wanting to see a sequel doesn't mean dig into our wallet for your funding. Fund more games on your own as a company, before you start throwing around ideas that we should support you. Especially with a service you created, as a likely means to dupe backers if nothing else.

We won't forget your bad games Tim, and the many broken promises by coming back for another round. Not to mention games you abandoned, simply because you couldn't keep funding it anymore.
 
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