Luke and Patrick over at Kotaku have been playing a lot of Rocket League, one of the surprise hits of the year so far. Rather than have them fight it out to review the game, we figured it was best to just let them both do it.
Luke Plunkett: The thing that impresses me the most about Rocket League, and I guess it’s the thing that keeps me coming back to it so often, is how it’s a multiplayer game, but it’s not a multiplayer game. I normally avoid traditionally multiplayer titles; the last thing I want to deal with when playing video games is the grating sound and erratic behaviour of other human beings. But with Rocket League, it just doesn’t matter.
Patrick Klepek: Let me be clear: I hate multiplayer games. Even when I have to review games with multiplayer, I’m cringing the whole time. It’s why I didn’t even want to bother with Rocket League, and ignored everything people were saying during the first week of release. I only started playing the game because people were so enthralled by it, despite the servers being a disaster the first week. Nobody else at Kotaku was playing, and it seemed like someone should. That’s how the addiction began, that’s how I started playing Rocket League and not playing any other video game in what was supposed to be a slow summer for games.