Rust exceeds Facepunch Studios' expectations

Russ Boswell

Posts: 109   +0

Back in 2004, Garry Newman crafted a specialized “mod” for Half Life 2, and aptly named it, Garry's Mod. The finished product eventually morphed into a Source Engine-based standalone title and made its way to Steam in 2006. Now, 10 years later, Garry's Mod has seen over 3.5 million copies sold and 22 million dollars made. Needless to say, Newman never expected to have any success greater than his sandbox mod, but according to the developer, one of his newest projects is exceeding expectations.

Rust, the kill-or-be-killed standalone title from Newman's Facepunch Studios, has managed to sell 40 percent of what Garry's Mod has to date. Rust hasn't been around for a very long time, and to see such large numbers by comparison, so soon, has really surprised the developer. "We never, ever expected anything to dwarf GMod's success," Newman said. "We can't really believe it." Due to Gmod's widespread prosperity, Facepunch Studios now has 15 employees, and the company is working on a variety of different projects.

Rust pits players against one another with the mindset “simply survive.” Gamers have to use their wits and choose who to trust carefully, as the title has no rules to follow. A moral compass is all that keeps other players from killing you and stealing your stuff for themselves. But Rust is more than just a deathmatch of sorts. You'll need to craft items, build fires, avoid wildlife, and make food in order to survive the harsh landscape. According to Newman, it is most likely the game's unpredictability that has made it such a success.

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One of my co-workers is completely addicted to this game... I'm avoiding it, I have enough time suckers in my life, I'd end up with zero sleep if I jumped in on Rust.

The thing I've noticed watching him play, though, is that the game encourages a sense of cooperation and community more than almost any game I've seen recently. Survivors end up cautiously discovering each other, potentially banding together with those that don't just kill them on sight, and working together to maintain mutual protection and resource accumulation. It's really quite an interesting process... Ah man, all this talking about it and now I want to play it even more! Doh! Must... Resist...
 
OMG you two right !!!!
and its like cod or bf3, coz its have lots of same guns too!!!
minus everything else....




Don't be ridiculous.
 
OMG you two right !!!!
and its like cod or bf3, coz its have lots of same guns too!!!
minus everything else....




Don't be ridiculous.

Sorry but your point is not valid. Please take some time and think it over before replying again.
 
^ no. Also you can build bases. DayZ SE isn't all that great. One thing that annoys me is the amount of cheaters and exploiters which is a nightmare to deal with when running your own server.
 
Sorry but since when do we take guest comments as something to debate on?? For a reason they are posting as guests... nonsense all the way!

Mmm will take a look into it, sounds fun
 
It was originally designed as a DayZ clone according to the dev, but since has morphed into much more.
Specifically, the building aspect is the biggest draw to choose Rust over DayZ, not to mention DayZ has been out as a mod for a while and rust is completely new.

There are actually still zombies in Rust, but they are slated to be removed in an upcoming patch.
 
^ no. Also you can build bases. DayZ SE isn't all that great. One thing that annoys me is the amount of cheaters and exploiters which is a nightmare to deal with when running your own server.

What I meant to say was that DayZ was the first one to come up this theme/idea.
I am okay with -/+
 
Looks more like a DayZ / Minecraft crossover, haven't played it yet myself but a few mates are very much enjoying it and say that it's very stable for an alpha release.
 
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