SteelSeries reveals the Rival 700, the first-ever gaming mouse with an OLED display

midian182

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You’ll find OLEDs on a variety of products these days, but you wouldn’t expect to find one on gaming mouse – until now. At CES, SteelSeries announced the Rival 700 – the first-ever gaming mouse to feature a fully customizable onboard OLED display.

The Rival 700’s display sits just in front of the thumb grip and can be personalized to perform functions such as tracking stats (like counting headshots), access on-the-fly sensitivity settings, and button mapping. You can even customize the display with your name or an image.

In addition to its unique display, SteelSeries says the Rival 700’s many other features make it the “most powerful gaming mouse in the world.” It has a tactile alert built in, allowing users to ‘feel’ in-game events such as low health or cooldown timers going off. Owners can customize the intensity and pattern of these vibrations, and set individual alerts for multiple triggers.

The mouse itself is also high customizable, featuring swappable covers with different designs and surfaces, interchangeable sensors to replace older ones as new versions are released, and two different-sized cables. There are also the usual options to change the weights and adjust the LEDs.

"We're thrilled to deliver the world's first smart gaming mouse," SteelSeries CEO Ehtisham Rabbani said. "By listening to gamers and esports athletes, we've perfected professional gaming mice for more than a decade. The Rival 700 takes that expertise and meets gamers needs today, and grows to help them win in the future."

Here’s SteelSeries’ full list of the Rival 700’s features:

  • Like all SteelSeries Rival mice, the Rival 700 has zero hardware acceleration and an optical sensor that offers gamers true 1:1 tracking accuracy.
  • Gamers can configure resolution settings up to 16,000 counts per inch (CPI) and down to one millisecond of customizable response time, equaling zero lag time.
  • The sensor has the ability to accurately track movement speeds of up to 300 inches per second at 50g of acceleration.
  • The Rival 700 has a removable sensor module, allowing gamers to swap to a laser sensor or other future options.
  • GameSense and Prism RGB illumination give gamers the power to choose millions of color options and customizable lighting effects powered by in-game events.
  • The mouse cover is swappable to ones with different designs and surfaces.
  • The Rival 700 is packaged with a 3ft rubber cable and a 6ft braided cable for gamers who choose to game on their laptop or desktop.
  • Swappable sensors provide gamers the option to change to the latest sensors on the market without purchasing a brand new mouse.
  • OLED display allows gamers to personalize the Rival 700 with logos and custom in-game settings.

The Rival 700 will be available this Spring for $100. The optional sensors and mouse covers will be available to buy around the same time.

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Was about to laugh it off as rediculous but at $100 if its still an incredibly good gaming mouse in every other way, thats awesome I guess. screen has very limited uses.
 
Was about to laugh it off as rediculous but at $100 if its still an incredibly good gaming mouse in every other way, thats awesome I guess. screen has very limited uses.

I was going to do the same, but it actually has a lot of features I'd like. I will add this to my wishlist and see if it ever goes down in price as my SteelSeries Sensei is starting to show its age.
 
The display is a gimmick but people will buy it for that alone. As for the rest of the mouse, it looks quite decent despite the fact that ambidextrous mice and myself don't get along well.
I especially like the position of the side mounted buttons, they look as though they're positioned further back than what is usually the norm, they're also big and wide, nice.
You'd think that for a hundred smackers you'd at least get a braided cable tossed in, from the pic it doesn't look like it has one although that could change for retail products.
 
The display is a gimmick but people will buy it for that alone. As for the rest of the mouse, it looks quite decent despite the fact that ambidextrous mice and myself don't get along well.
I especially like the position of the side mounted buttons, they look as though they're positioned further back than what is usually the norm, they're also big and wide, nice.
You'd think that for a hundred smackers you'd at least get a braided cable tossed in, from the pic it doesn't look like it has one although that could change for retail products.

I haven't seen a single Steel Series mouse that didn't come with a braided cable. I'd be shocked if it's true for this device.
 
The display is a gimmick but people will buy it for that alone. As for the rest of the mouse, it looks quite decent despite the fact that ambidextrous mice and myself don't get along well.
I especially like the position of the side mounted buttons, they look as though they're positioned further back than what is usually the norm, they're also big and wide, nice.
You'd think that for a hundred smackers you'd at least get a braided cable tossed in, from the pic it doesn't look like it has one although that could change for retail products.

I haven't seen a single Steel Series mouse that didn't come with a braided cable. I'd be shocked if it's true for this device.
Says it comes with a 3ft non braided cable and a 6 foot braided cable in the article
 
This reminds me of something equally useful...

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That's nice and all, but I have yet to find a gaming mouse that doesn't have the middle mouse click die within a year......
 
Says it comes with a 3ft non braided cable and a 6 foot braided cable in the article
I saw it at CES. It's a right handed mouse, not ambidextrous as I assumed. It's actually quite nice and comfortable but it costs too much because of that display and vibration motor which although totally unnecessary and superfluous, is it's party trick and main selling point. I can see it being popular.
 
Says it comes with a 3ft non braided cable and a 6 foot braided cable in the article
I saw it at CES. It's a right handed mouse, not ambidextrous as I assumed. It's actually quite nice and comfortable but it costs too much because of that display and vibration motor which although totally unnecessary and superfluous, is it's party trick and main selling point. I can see it being popular.

I agree with the display but I think the haptic feedback could actually be useful if implemented correctly. For example, in a FPS game (CS:GO), the haptic feedback could vibrate in the direction of where you're being shot while being flashed. However, that would need multiple motors, one on each quadrant of mouse, but it's something I thought of that could be of use in the future.
 
I agree with the display but I think the haptic feedback could actually be useful if implemented correctly. For example, in a FPS game (CS:GO), the haptic feedback could vibrate in the direction of where you're being shot while being flashed. However, that would need multiple motors, one on each quadrant of mouse, but it's something I thought of that could be of use in the future.
You're right. It could be useful although I don't think there'll be a problem with the manufacturers implementation, it's going to be how the game utilizes it. It's like buying an expensive force feedback steering wheel, if the game is poorly coded and can't make use of it properly, you've wasted your money. If all peripheral manufacturers incorporate it, game devs have to take it seriously and soon you'll be asking yourself "How the hell did I manage without it in the past?"
As for the display... Bah! How often do you look down at your mouse while fragging?
 
Says it comes with a 3ft non braided cable and a 6 foot braided cable in the article
I saw it at CES. It's a right handed mouse, not ambidextrous as I assumed. It's actually quite nice and comfortable but it costs too much because of that display and vibration motor which although totally unnecessary and superfluous, is it's party trick and main selling point. I can see it being popular.

I agree with the display but I think the haptic feedback could actually be useful if implemented correctly. For example, in a FPS game (CS:GO), the haptic feedback could vibrate in the direction of where you're being shot while being flashed. However, that would need multiple motors, one on each quadrant of mouse, but it's something I thought of that could be of use in the future.

The vibration feedback reminds me of the Logitech iFeel mouse I had back in the day. It even worked with a moded half-life.
 
Comes with more features, albeit gimmicky features, for $100 then you'd get with a Razer mouse, I've had literally zero experience with Steelseries mice, so naturally it should also outlive the crap Razer has been producing these last couple of years, like 5, 5 or more years most of their products have let me down. Anything older however still works great, figures...
 
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