This fanboyism has been proven many times.
No, you didn't. Your logic is not valid. I put an example to illustrate why:
Manufacturer has "fast card" A and "slow card" B. New game C comes out, there is very bad bug on drivers D that make C run badly. Manufacturer decides to release driver E that fixes bug. So now C runs much better BUT that driver fix is available only to B.
Now, "slow card" B is much faster than "fast card" A because driver bug was fixed for B but not for A. Using your logic, A is not made any slower as speed with drivers D is same as with drivers E.
So comparing sme card with different drivers essentially don't tell anything. It basically tells that Nvidia applies driver fixes for new cards but not for old cards. That's exactly why my evidence about Nvidia making old cards look slow is valid.
I already asked an example where old AMD card with superior specs loses to new AMD card with substantially lower specs. Probably those examples don't exist as AMD have better driver support for older cards.
That "generally" includes old games that have no interest now.
Yeah right, new AAA title that favours neither AMD or Nvidia
https://www.computerbase.de/2016-07/doom-vulkan-benchmarks-amd-nvidia/
Writing this comment for me? Next time comment something I wrote, not something someone else said I wrote.
Edit: That DX12 tested was BETA version.
Care to explain WHY DX12 is slower than DX11? Probably because game is buggy. Quite usual today that games are fixed after launch.
That BF1 seems to be Deus Ex also.
Who cares about OpenGL on Doom when Vulkan is much faster? If you look at dates, those threads are too old to have any meaning anymore as Doom was patched after them and new drivers released.
I see no reason to support OpenGL because Vulkan is much better. Even Khronos group agrees with that. OpenGL development is quite slow today as Vulkan more or less replaces it.
Nvidia supports some things AMD does not but those are mosty useless. Nvidia has edge on memory bandwidth usage that essentially means Nvidia does not need as much memory bandwidth as AMD. Still AMD can put wider memory bus to compensate that, it adds little cost but is not very big problem. Also Vega perhaps can at least partially fix this problem. Also that has nothing to do with DX12 features or support.
When looking at GPU level, AMD has much more hardware for Mantle features and as DX12 and Vulkan are based in Mantle, AMD has clearly edge on there. Just like Doom Vulkan support proves.
My opinion is that different architectures have different strengths and weaknesses.