The Cornerplay: Xbox One's struggles are traceable to one bad decision

If performance was ONLY measured in FLOPs then, you would be making a point.

However, in the real computing world, this does NOT equate to being faster.

The majority of software code depends on fast integer based calculations, not floating point calculations.

In my experience, the majority of time-critical game code is bottlenecked by memory transfers and floating point ops, not by integer calculations. Physics is all floating point, as are all graphics calculations (whether done on CPU or GPU) I haven't done game audio work, so I don't know if that is done as integers or normalized floating point, but music programs use floating point. Any integer work is largely program flow control. Memory transfer is also a huge time concern, and latency can be a real issue if you do a lot of small transfers as opposed to large blocks. The PS3 was notoriously bad at small memory transfer ops.
 
Trust me. The limitation of 8GB on both consoles will become an issue way before memory bandwidth does. This is what Crytek is telling everyone.
 
Seriously could not see a single difference between the Xbox One and the PS4. Not surprising being that both systems are esentially running last gen games on new hardware. Maybe once both systems have been developed long enough the differences will become apparent but as of right now there isn't; except the price. Truth is hardware is not that important as long as you got a good brand and great titles behind you. Between MS's fiasco with it's ridiculous restrictions when unveiling the console and the price difference that's all that's needed to explain why Sony is pulling ahead. But then again the PS3 was an early front runner as well and eventually not only did the 360 catch up but held it's own all the way to the end. OF course the reason for that was MS's excellent focus on Xbox Live, which was an order of magnitude better than PSN(and I haven't heard anything about changes in that department). And once again is baffles me why Sony doesn't just take the real plunge and convert the Playstation into a fully functional all in one gaming console/home theater system. Or at least create a device pairing that makes joining them an advantage over what MS could offer.
 
And once again is baffles me why Sony doesn't just take the real plunge and convert the Playstation into a fully functional all in one gaming console/home theater system. Or at least create a device pairing that makes joining them an advantage over what MS could offer.
It already is a fully functional all in one gaming console/home theater system. MS has some advantages there, but you can't say that the PS4 is far behind.
You have to understand that the Playstation brand is centered right now around gaming and to change it's image would not only be extremely expensive (hundreds of mill $$ in advertising), but they would also throw away their biggest advantage they have right now. All of their ads are centered around the "This is for the players" slogan they used when the Ps4 launched. They are intentionally downplaying the other features.
Microsoft were forced to overspend in terms of advertising (2-3 times more, I don't have the official numbers) and they don't have a clear image of the future of their console. Even today I still can't understand what they want to do with it. When you buy a PS4 you know what things will be 2-3 years latter. We will have the usual amazing exclusives and the multiplats should have better resolution or framerates. We also know that Project Morpheus will launch sometime in 2015 and Playstation Now will continue to evolve.
Am I wrong here?
 
Then you will miss out on the many excellent console-exclusive games. Many serious gamers own both a PC and at least one console, so they can play every good game that comes out, regardless of platform.
 
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