The GF4 Aniso problem: has anyone thought of this....? Seeing that the GF3 doesn't have the multitexturing bug that the GF4 does, when doing anisotropic filtering in Direct3D, has ANYONE tried installing a GF4 "manually" as a GF3? It might be hell getting it to work (hell, it might be hell getting it to load windows), but if one of you clever people could get it to render 3D without it locking up, perhaps you could see if Anisotropic filtering works properly (it doesn't cut your multitexturing fillrate in half, basically disabling multitexturing completely) with the GF4 using it as a GF3? The fillrate of single texturing and multitexturing is exactly the same, with aniso enabled. So the card isn't multitexturing at all, which cuts your fillrate in half. Now, trying to install a GF4 as a GF3 might not even be halfway possible with XP, but I could see some hacking going on with 98SE... It might require the 27.xx drivers for it to work, though. The only reason to do this is just to see if multitexturing works with d3d aniso enabled....*IF* you can even get video..... Anyone brave enough to try?