Thief patch that adds Mantle and TrueAudio support coming March 18th

Scorpus

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AMD has revealed that a patch will be available on March 18 for Eidos Montreal's Thief, adding support for both TrueAudio and Mantle. We can't reveal what exact performance gains you'll get from running Thief in Mantle API mode just yet, but those with CPU-bound systems will likely see the biggest increases due to the inherent way Mantle functions.

TrueAudio will be utilized in Thief to create an effect called "convolution reverb", which simulates the echoes you'd experience in a similar real-life location. The effect is achieved by recording an impulse response of a real location, which is then used by the game as an echo characteristic to manipulate the audio into sounding realistic. For example, cathedrals in Thief should sound more like real cathedrals with TrueAudio enabled.

Gamers will have the option of either running the effect on their CPUs, which will increase CPU utilization and potentially decrease the game's performance, or offload it to the TrueAudio DSP found on some Radeon graphics cards. Most of AMD's Radeon Rx 200 series cards don't have the dedicated DSP, except for the R9 290X, R9 290 and R7 260X.

Thief launched on February 25 to mixed reviews, although it will soon be one of two titles that support Mantle, the other being EA DICE's Battlefield 4. A few other developers have pledged their support for Mantle, but some big names are still notably missing. Expect more information on Mantle at the Game Developer's Conference that begins next week.

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After getting my R9 290X last week I've been playing BF4 in directx. Yesterday I downloaded AMD's beta drivers and gave mantle a try. I didn't think it would be possible, but things even got smoother. And that's not on the type of low end hardware amd demoed the technology on. This was on a 4930k clocked at 4.5ghz and 64gb of ram. That mantle stuff ... it works ... and pretty damn good as well.
 
Unfortunately, this game is so boring it's a steal. They should put some efforts elsewhere. Hopefully Nvidia's upcoming "mantle" won't start on a game this lame.
 
Unfortunately, this game is so boring it's a steal. They should put some efforts elsewhere. Hopefully Nvidia's upcoming "mantle" won't start on a game this lame.
It didn't start with thief, it started with BF4.

My performance gains in eyefinity on BF4 have been pretty noticeable. Though I lock everything at 60fps as is, the fps does not se to change running like this now.
 
but those with CPU-bound systems will likely see the biggest increases due to the inherent way Mantle functions.
lol, in my conspiracy-bound mind: intel and NVidia will collaborate on something that will make computers based on intel processors and NVidia graphics cards more smooth when playing games than computers based on amd mantle tech.

also, what is the performance of AMD's true audio tech compared to dolby axon?
 
but those with CPU-bound systems will likely see the biggest increases due to the inherent way Mantle functions.
lol, in my conspiracy-bound mind: intel and NVidia will collaborate on something that will make computers based on intel processors and NVidia graphics cards more smooth when playing games than computers based on amd mantle tech.

They won't have to. Microsoft has already revealed they will make DirectX 12 low level just like mantle. You'll probably need to upgrade to Windows 9 and upgrade your GPU to a future GPU though.
 
After getting my R9 290X last week I've been playing BF4 in directx. Yesterday I downloaded AMD's beta drivers and gave mantle a try. I didn't think it would be possible, but things even got smoother. And that's not on the type of low end hardware amd demoed the technology on. This was on a 4930k clocked at 4.5ghz and 64gb of ram. That mantle stuff ... it works ... and pretty damn good as well.
thanks for the feedback regarding mantle technology on a high-end computer system.
64gb ram = wow.
 
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