Valve grants Half-Life modders access to game engine to build standalone co-op version

Shawn Knight

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Half-Life fans, rejoice! It’s been nearly 15 years in the making but the time has finally come. The Sven Co-op team, responsible for the dated (but still updated) Half-Life co-op mod, has been granted full access to build a standalone game based on the popular mod.

What’s more, the modders have access to the engine that powered the original Half-Life game and its expansions, Opposing Force and Blue Shift, and have been given the green light to modify the engine as they see fit. Updates to the engine as well as the addition of new features should result in stability, performance and gameplay improvements for everyone.

Half-Life’s level editor, Hammer, will also see an update that will allow for much larger and more detailed worlds. Automatic updates will be delivered via Steam’s content delivery system called StreamPipe. This will allow the team to perform more frequent and rapid updates as needed.

Perhaps best of all, the next version of Sven Co-op will be free for all Steam users. It will include the official Half-Life campaign for 2+ player co-op play. This means that you won’t need to purchase the original game to play this version in the event you don’t already own it.

Unfortunately those are the only details we have to work with at this time. No word yet on when the game will be ready but in the meantime, those who already own Half-Life can check out the current version of the mod.

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This is why valve is the greatest company ever. Imagine microsoft doing something like this. pffft.
 
Wow, this is the best idea ever. Why don't other companies do this? Such as Bethesda allow modders to make Morrowind, Oblivion or Skyrim fully non-buggy-non-alpha multiplayer?

95% of computer games these days should have some form of Cooperative play for everyone to enjoy, I can't mention many cooperative games that are avaliable for Xbox 360 because of this whole achievement system has spoiled it (such as you can't use two profiles at once on some games like Dynasty Warriors because maybe you'll grind the achievements).
 
Wow, this is the best idea ever. Why don't other companies do this? Such as Bethesda allow modders to make Morrowind, Oblivion or Skyrim fully non-buggy-non-alpha multiplayer?

95% of computer games these days should have some form of Cooperative play for everyone to enjoy, I can't mention many cooperative games that are avaliable for Xbox 360 because of this whole achievement system has spoiled it (such as you can't use two profiles at once on some games like Dynasty Warriors because maybe you'll grind the achievements).

THIS. And don't stop with merely letting the community fix or create multiplayer, either - let them fix all the bugs that the original devs never get around to addressing (or even acknowledging in some cases). Seriously, why not? Open source the patch process if you will...the original studio will have to sign off on all contributions but honestly, that's unpaid expertise they could be capitalizing on while building incredible goodwill. What amateur game dev or modder wouldn't be satisfied with seeing his name in the credits of a patch or DLC??
 
Valve: It seems like the just get the gaming community. They do things to encourage gamers and build up good will and a great reputation. People are happy to buy from them.

EA: Corporate entity that seems to want to squeeze out money from people and would be happy making widgets if that got them the money. They do just enough work so people will buy from them. People begrudgingly buy from them.

Two extremes, two choices. I'm very thankful for Valve. Great summer sale.
 
We should be hearing about Half Life 3 and not some mod from an extremely dated game. Come on Valve, are you afraid to make a bad game or what? Buuuuuuuuuu!
 
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