Xbox One sales have doubled since Microsoft unbundled Kinect

Also apparently 5 million were sold with the bundle so I am not the only one who thinks that way...
OMG, you are including the 5 million (who did not have a choice) as people who think the same way as you. I don't even know how to respond to such a crazy notion. If Kinect was such a great thing to have, people would not mind spending the extra $100. But now that people have a choice you (let me rephrase "everyone else") can see, the majority would rather not have it. It will not keep developers from programming for Kinect. It will however force them to program where Kinect is not required, which is where it becomes a good thing for everyone.
 
OMG, you are including the 5 million (who did not have a choice) as people who think the same way as you. I don't even know how to respond to such a crazy notion. If Kinect was such a great thing to have, people would not mind spending the extra $100. But now that people have a choice you (let me rephrase "everyone else") can see, the majority would rather not have it. It will not keep developers from programming for Kinect. It will however force them to program where Kinect is not required, which is where it becomes a good thing for everyone.
You seem to not get why more than 90% of peripherals have failed in the past. Most of the peripherals if they were not included as a basic part of the console have failed in the past. The only real successful add-ons were for the most part included as part of the console, some examples are light guns for NES, Wii remotes, built in internet connection (Used to be an add on, no device that used it as an add on got much support for it), and a few others. Many of the failures included are pretty much every CD based add on for a console, Zappers not included in base kits (SNES super scope for instance), Playstation Eye, and the list goes on. Kinect last round got a low level of developer support because its sales were not very high to boot and only a small number of developers were willing to jump on the bandwagon to work with it. The smaller the margin of people who own a device, the less support it is whether it be a console or a peripheral. Developers are not foolish, they are not going to waste (lets go for a low end number) 1+ million or so dollars developing for something that has a small number of adopters. If for say 10 million consoles are sold, and for the lawlz lets say 50% bought the Xbox, then 1/4 of those people bought the Kinect add on, that is already only 1,250,000 people you are making your game for out of the 10million. On top of that you have to then include if the genre of said game is going to appeal to even half the crowd which makes the number even lower if it even sells well.

A developer is going to look to design a game where they can hit a majority of the user base (generally for the base consoles) because that is where they are going to make money. Its simple business, a developer has to make money and the lower the people who may buy said game the lower the returns will be.

Whether or not a device succeeds comes down to developers, if a peripheral gets no support then its not going to be purchased. If the device is not purchased then it will not get support, its a conundrum. Only way to fix that is to include it as a basic part of the device (Touch Panel on the PS4 controller...)

Whatever, its been removed from the device as a basic part so nothing is going to change that. I am tired of debating this topic because everyone is stuck hating Microsoft for (Insert reason here).
 
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You seem to not get why more than 90% of peripherals have failed in the past.
Yeah just like IE and WMP have been a success for Windows because they were included. Just because they are included, doesn't mean everyone will use them. Bundling the Kinect only makes the console cost more for those who know they don't want the Kinect to start with. Same for Windows bundling everything in the OS. I will say this again, if the Kinect was worth having it would sell itself. You speak of all the peripherals failing in the past, maybe that is due to the fact they were not good enough to sell itself. The same would hold true for IE and WMP, which is why they are bundled.
 
It costs more to make an Xbox one because Microsoft did not skimp on the internal cooling and the general design of the console. Sony cut alot of corners with the current design of the PS4 and it already runs hotter by as much as 10 degrees standard. How will that effect things in the long run, well it will all depend on how well the hardware can take it. My PS4 when playing games is silent, but the heat coming out the back is like a flame thrower compared to the Xbox ONE when its playing games which makes me want to invest in that Nyko fan controller for the PS4.

I can kind of agree here, I got a PS4 this weekend (Destiny Beta, my god, I love it) and although it is quite quiet playing games, the heat out the back is very hot, but meh, the PS3 gets quite hot as well and isn't dead on me yet, the same can't be said for the last 3 Xbox 360's I've had!

Its in reality about like an HD 7790 vs an HD 7850 (Or a low clocked 7870 according to core counts). The major difference is only in the choice of GDDR5 ram standard versus DDR3 with the eDram boost. The speeds come out to being the same but the eDram is limited in space which harms its potential use.

Yeah I've seen people comparing the two PC versions of the cards (everyone uses a downclocked 7870 since it's more realistic) and it pulls much better fps in games like Crysis 3 for example, it is quite a bit more powerful. I would also like to turn your attention to the fact the PS4 runs most it's games in a considerably higher resolution compared to the Xbone, When using a 27inch (1080p) gaming monitor, it's very noticeable.

At the end of the day, from my experience, the Xbox has the less than stellar specs, it's cooling system is a nice heat sink though, it's a bigger box and has less to cool.

I'm still not understanding why I would buy one over the PS4. I know your going to mention games but, nothing on the Xbox I see is "decent" yet either. Hell the only game I'm looking forward to on the consoles this entire year is Destiny (I've managed to bag myself a Ghost Edition) of which, the lead platform is the PS4.
 
I can kind of agree here, I got a PS4 this weekend (Destiny Beta, my god, I love it) and although it is quite quiet playing games, the heat out the back is very hot, but meh, the PS3 gets quite hot as well and isn't dead on me yet, the same can't be said for the last 3 Xbox 360's I've had!

1 for me on the 360's, but that just shows that consoles just like any machine is susceptible to heat which may show something in the future which worries me. My PS3 ran hot and has not failed except in the Blu-Ray drive which has rendered it useless (80gb BC model). Not sure what caused that but it happened...


Yeah I've seen people comparing the two PC versions of the cards (everyone uses a downclocked 7870 since it's more realistic) and it pulls much better fps in games like Crysis 3 for example, it is quite a bit more powerful. I would also like to turn your attention to the fact the PS4 runs most it's games in a considerably higher resolution compared to the Xbone, When using a 27inch (1080p) gaming monitor, it's very noticeable.

At the end of the day, from my experience, the Xbox has the less than stellar specs, it's cooling system is a nice heat sink though, it's a bigger box and has less to cool.

I'm still not understanding why I would buy one over the PS4. I know your going to mention games but, nothing on the Xbox I see is "decent" yet either. Hell the only game I'm looking forward to on the consoles this entire year is Destiny (I've managed to bag myself a Ghost Edition) of which, the lead platform is the PS4.
You can't really compare a PC to a console because the simple fact is PC has more horsepower to give and less optimizations to stay efficient. Consoles have almost always been weaker than PC's of the ERA (Well there are exceptions of course) yet have delivered experiences for years that were equal or better in many cases for a majority of games. I feel people are too focused on specs this time around instead of realizing that both the PS3 and Xbox 360 ran GTA 5 (Just using that as a quick example) which was a huge game with great visuals (The new release on next gen looks even better) on 7+ year old hardware. Optimizing for the device your running on is alot easier when you know the exact specs your working with versus a wide variety of hardware combinations which is why we see consoles lasting so long and staying on par. The recent consoles are significantly more powerful than the predecessors and have more power than people are willing to give credit for. The Resolution issues do not show as much of a weakness in the consoles as much as not enough time with the next gen hardware and a lack of optimizations. The Xbox ONE is capable of delivering a 1080p 60FPS experience as seen on Forza 5 for example (Which looks fantastic) and even at 900p 60 on Ryse (Using the CryEngine) just like the PS4 is even with some recent games coming out at 900p on it. Yes there is a little more power under the case of the PS4, but a developer can make a game at this point run at full HD given some time with each of the consoles.

Giving a year or so to break in the consoles and get developers exclusively working on next-gen devices will show that they can squeeze a ton of power out of the machines.
 
I feel people are too focused on specs this time around instead of realizing that both the PS3 and Xbox 360 ran GTA 5 (Just using that as a quick example) which was a huge game with great visuals (The new release on next gen looks even better) on 7+ year old hardware. Optimizing for the device your running on is alot easier when you know the exact specs your working with versus a wide variety of hardware combinations which is why we see consoles lasting so long and staying on par. The recent consoles are significantly more powerful than the predecessors and have more power than people are willing to give credit for.

You said a lot of things, this here, I can agree with, I didn't give the PS4 enough credit, but I wanted to play Destiny and thought I might as well invest, I did, I've been blown away with how good games already play, look and feel on the machine. Specs are not everything it seems.

But I guess you are right in regards to the Xbox, that memory architecture they're using will need specific optimization to maximize it's full potential as the PS4 developers have maybe found it easier to code for?

Either way, I'm still impressed with how much better the experience is over the last Gen, it was a bigger leap than I expected.
 
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