CaptainTom
Posts: 414 +221
I do want to throw this out there:
Nintendo isn't trying to attract mobile game developers, they're trying to attract game developers - that should be clear by the launch lineup not including one single 'freemium' game. Game developers are familiar with NVidia architecture and devkits. The TX1 in particular is one of nVidia's most popular dev kits, and is a very capable processor, even when underclocked. But judging by the heatsink on my TX1 and TK1 devkits, the underclock in this case is probably for thermal issues.
As said before, resolution doesn't matter nearly as much as polygon count (past 720p), and polygon count doesn't matter nearly as much art styles and story telling. Nintendo still managed to step-up what we expect from handheld consoles, and we will still see the Nintendo staples of Mario, Zelda, and Pokémon (or I expect Pokémon at some point). I'm not sure what anyone else is really looking for at this point.
Yes, the Shield has more power - and it sucks. The Shield tablet is being quietly swept out the door by NVidia because it was sales flop; no one wants a dedicated gaming tablet when the only games available are ones like clash of clans and candy crush. The Shield set-top box is also likely to be a failure too, since it is essentially a glorified Roku and Steam Link in one box, but out-does neither. The only reason I even briefly considered getting a Shield set-top box was because the Spotify app on Roku sucks and is pretty decent on Android, but it ultimately wasn't worth it for that one better experience for an app.
Nintendo offers good games, and then follows just behind the graphics curve to help keep the costs down - even if the hardware is "5 years old", do you really think it would have been $300 5 years ago? No, it wouldn't, because nothing 5 years ago combined all these features into one device, without that device being less than $800.
No one buys a console for its horse power, and no one buys a game for its eye candy alone. We buy consoles for their available games, and we buy games for the fun they offer. End of story.
5 years ago? idk.
But I can tell you that my 2 - year old Macbook Air blows the living crap out of this handheld (Intel 6000 graphics). I would then add that things like Intel 5000 weren't much weaker, and that is 4 years old and only used 15w. Then consider AMD's old 5-25w Jaguar chips, that while probably half as strong as the Switch; they certainly provided a comparable level of relative performance back in 2013 - and they only cost like $30 per SOC. That device could have cost $200 back then with performance a bit above the PS3.
Furthermore this continually perpetuated myth that console purchasers do not care about performance has no basis in fact or figures. Consistently history has proven that people do care.