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Batman: Arkham Asylum utilizes Nvidia PhysX, 3D Vision y SLI Scaling that brings Arkham Asylum to life.
The PC version of Batman: Arkham Asylum is truly a unique experience. Not content with simply porting over the console version, the team at Rocksteady added PhysX to the game for realistic destruction, fog, and cloth. 3D Vision support was also added to provide a deeply immersive experience.
When PhysX is enabled in Batman: Arkham Asylum, litter collides and crashes around the environment while wall tiles crack and crumble on impact during battle. Newspapers float and shuffle underneath your feet and cobwebs tear apart as you walk though them.
The PC version of the gram features realistic, volumetric fog using a physical simulation technique called smooth particle hydrodynamics (SPH). Due to the complexity of this algorithm, high quality SPH simulations can only be performed in real-time on a PhysX capable GPU. With SPH, volumetric smoke and fog realistically swirl around characters as they pass through, creating a more dynamic game experience. In the words of Sefton Hill, game director at Rocksteady Studios: “supporting Nvidia PhysX technology has allowed us to add that little bit extra to the PC version of the game. As Batman interacts with the world, the aging asylum creates a more immersive, believable world which really draws the player in.”
Rocksteady also worked with Nvidia to make sure Batman: Arkham Asylum takes full advantage of 3D Vision. 3D Vision brings to life special portions of the game such as Batman’s detective mode. Characters and effects seem to leap out of the screen. Gliding through Arkham’s exterior feels open and expansive. When 3D Vision and PhysX come together, Batman: Arkham Asylum truly shows what a stunning experience PC gaming can be.
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