The information is rendered as a variable array of elements, together with icons, onto a pre-defined background, before being saved as a bitmap and temporarily set as the wallpaper.

BGEye renders a new wallpaper every 60 seconds (or less).

BGEye optionally renders
* User-defined Title Text.
* UserName.
* Local Date and Time.
* ComputerName.
* Current Suit Name.
* Computer Uptime.
* A 'Accumulator' (Days, Hours and Minutes).
* CPU(s) (Model, Manufacturer etc).
* CPU Clock Speed(s) (MHz).
* Graphics Card (Model, Manufacturer etc).
* Audio Card(s) (Model, Manufacturer etc).
* Network Card(s) (Model, Manufacturer etc).
* USB Device(s).
* Processes (Total and maximum).
* RAM (Total, load and maximum load (Load including Page File)).
* Registry (Size and Size limit).
* Local Disk Drives (Total space and load).
* Remote (Networked) Disk Drives (Total space and load).

A BGEye 'Suit' (similar to a 'skin' or 'theme') controls the appearance of the rendered wallpaper. BGEye Suits are available for download from the internet.

Collections of suits can be created to restrict suit selection to a subset of all suits.

The current suit may be selected, or randomized on startup/reset/frame.

BGEye uses your 3D Graphics Card and DirectX 9.0c to render the wallpaper.

A editor is included with the download to help make suit creation simpler.

Stand-alone executable. No install required. Includes self-referencing link creation/deletion code.

What's New:

BGEye v3.0.4.3 ['2007 June 26 - 19:30:04:[0531]']

* Enhanced 'Compass' texture load function (will load from suit parent directory).