GeForce Game Ready Drivers deliver the best experience for your favorite games. They're finely tuned in collaboration with developers and extensively tested across thousands of hardware configurations for maximum performance and reliability.

Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day one. Game Ready Drivers also allow you to optimize game settings with a single click and empower you with the latest Nvidia technologies. That's what we call Game Ready.

Game Ready vs Studio drivers?

Whether you are playing the hottest new games or working with the latest creative applications, Nvidia drivers are custom tailored to provide the best possible experience. If you are a gamer who prioritizes day of launch support for the latest games, patches, and DLCs, choose Game Ready Drivers. If you are a content creator who prioritizes reliability for creative workflows including video editing, animation, photography, graphic design, and livestreaming, choose Studio Drivers.

Every Game Ready Driver is treated with the highest standards of quality. Our drivers are tested across thousands of hardware configurations over multiple generations of GPUs, and each driver is independently WHQL-Certified by Microsoft for maximum reliability - so you can focus on gaming, not troubleshooting.

What's New:

Game Ready for Manor Lords

This new Game Ready Driver provides the best gaming experience for the latest new games supporting DLSS technology including Manor Lords which features support for DLSS Super Resolution. Further support for new titles includes the launch of No Rest for the Wicked.

Fixed Gaming Bugs

  • PUBG: Game stability issues over extended gameplay on Intel 12th Gen platforms [4030936]

Fixed General Bugs

  • GeForce GTX 10/RTX 20 series: PC may randomly freeze when Windows Hardware-Accelerated GPU Scheduling and NVIDIA SLI are both enabled [4009884]
  • HTC Vive Pro 2: System crash with bugcheck after enabling VR HMD with multi-displays [4119187]