EA blamed the shortfall on a number of factors, including unexpectedly strong competition at the end of 2004 from games such as "Halo 2," "Grand Theft Auto: San Andreas" and the online fantasy game "World of Warcraft."
EA executives said holiday shortages of video game hardware, including widespread shortages of Sony's market-leading PlayStation 2, also hurt game sales overall. "We clearly underestimated the impact of the hardware shortages on our Q4 sales," CFO Warren Jenson told news service Reuters at the time.
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