"We wanted to use the power of the new hardware and the resolution of new televisions to give the game an immediacy, an intensity, and a sense of physicality and reality, resulting in a purer, more visceral experience that simply was not possible previously," Rockstar founder and executive producer Sam Houser said in a statement. "It is a distillation of game design philosophy, focusing on removing the traditional areas of compromise inherent in managing size and scope and concentrating the hardware's entire power on one activity, with the aim of doing that better than it's ever been done before."
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