The game will feature three new multi-player maps, five new single-player chapters which describe events of Delta Squad escaping the infamous Brumak boss between acts four and five, a new "King of the Hill" multiplayer game mode, a game editor, and Games for Windows - Live support integrated into Unreal Engine 3. In addition, all of the Xbox 360 downloadable content released thus far will be included, for a total of 19 multiplayer maps.
Epic producer Rod Fergusson said that "Gears PC is almost on a different engine," referring to the work that went into the Unreal Engine 3 to make the game scalable for varied specs including low-end computers. Of course, to get the most of it you’ll want to crank the game's DirectX 10-supported visuals to their full resolution with all the eye candy turned on. For more information and impressions, you can head over to Shacknews to read a hands-on preview of Gears of War for the PC.