EA taken to court over Spore DRM

By Justin Mann on September 24, 2008, 12:45 PM
Spore's cumbersome DRM has done more than just ruffle people's feathers and give them headaches, it has prompted some to take EA to court. EA has now found themselves in court defending against a class action lawsuit, with one particular customer seeking to fight on behalf of many others. The user in question is arguing that the SecuROM copy protection schema bundled with the game, coupled with other DRM policies that restrict how the game is used, goes over the top.

They also claim that the SecuROM software cannot truly be uninstalled, a partially true claim, and that EA doesn't notify you during the install of Spore that this is going on. Of course, SecuROM is nothing new, and various iterations of the software have made appearances in many games.

Some of the other claims, such as SecuROM interfering with other functions of the system, seem to go out on a limb. Perhaps the person is trying more to make a point and demonstrate to EA that their customers are unhappy. The fact that Spore is one of the most heavily pirated games ever probably clued them in to that, however. Either way, this case will be interesting to watch.




User Comments: 3

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black_adder said:
Bahahah.... Epic phail for EA.All this trouble, and the Pirated version was out BEFORE the official game release.Highly ironic and amusing
9Nails said:
This would be one of the many random technology lawsuits that I'm thrilled to hear about. I don't have the feeling that this will be the last time we see DRM in any of EA's products, but hopefully this acts as a wake-up abd changes some perspectives in corporates mind.Through all this massive DRM hassle, EA had admitted that the majority of it's install base was on just one computer! They were trying to state that many customers weren't impacted by the initial 3 install limitation. But on the opposite side of the coin, one can turn those words around and say that paying customers aren't pirating the game. In their own admittance, less than 1% of customers who purchased the game tried to install Spore on more than 3 computers. So much for mass piracy and the need for heavy handed DRM...
Badfinger said:
People who want to pay will, those that don't, won't; seems like a pretty simple concept.After all these years they should have figured that out.Also, putting out extremely obviously buggy product is just as bad for them. (generalizing about software, I don't have Spore, aint my cup of tea)
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