Moves like these show how software has started adapting to hardware, rather than the other way around most gamers are used to. The cost of multi-core processors and powerful video cards has come down significantly enough to make it suitable including them for even mid-range enthusiast machines. With the cost barrier being somewhat dealt with, what’s left is the games – and so very few games truly support multi-core rendering. While TF2 isn't exactly old, it is good to see that some effort is being made on already-released games to give them the ability to take advantage of newer hardware.
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