Developers like Sega have challenged that notion, who believe that the “family-oriented” Wii could be a target platform for more mature audiences as well. To that end, they helped Platinum Games deliver MadWorld to the Wii, one of the very few “violent” games the console has to offer. To their dismay, despite good reviews and coverage, the game has sold poorly, not yet achieving even 70,000 units sold.
Meanwhile, Capcom plans to bring the very successful Resident Evil series to the Wii, and believe that the current failure of MadWorld is not indicative of what could be achieved with the console. Masachika Kawata of Capcom has no concerns about sales of their upcoming Resident Evil: The Dark Side Chronicles on the Wii, and believes that other titles, like Dead Space, will only help encourage more competition on the Wii for “hardcore” gaming.
Confidence aside, there's certainly a stigma to overcome with the Wii. Nobody can dispute that it's a successful console, but it's successful for very different reasons than the PC, Xbox 360 or PS3. Can the Wii really translate hardcore gaming well enough to capture players?
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