All very true – but then you have to question what effect this has on the human psyche, and that’s a hairy topic. Most cultures seem to trust the emplacement of age-based content ratings, as adults are thought to be less influenced by the graphic material (if at all). Hypothetically, if graphic content were damaging, shouldn't exposure to it be left to an individual’s autonomy?
China’s online game industry is expected to swell by 30 to 50% this year alone, with sales revenue reaching from 24 billion yuan ($3.51 billion) to 27 billion yuan. It has about 200 million online game players and more than 300 million Internet users – the largest number worldwide.