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about time...flash is such a CPU hog
Of course since it's developed by Adobe it wont be following any standards and sloppily coded at that
I mean, why would they consider coding it in OpenCL so it worked with both Windows and Linux, and on graphics cards from both nVidia and ATI?
Then we would not be able to bad mouth them, and where would the fun in that be?
Ah, but if it was coded in an open format, there wouldn't be any nVidia bias... This is nVidia's attempt to get their mobile (netbook) platform to be preferred, trying to fight the Intel marketing campaign that actually makes it cheaper to buy Intel's entire mobile chipset than it is to buy the just the Atom processor separately... You have to find some way to fight wicked price fixing like that, if you want to stay alive... And so, we the consumers get proprietary software that works great on limited sets of equipment, which means we have to pay more attention to what we buy. Ah well, as long as Intel and nVidia make their money, right?
Puh-lease.
They haven't moved their arse to publish a supremely necessary 64-bit version of flash so I can't help but be sceptical of this.
Better be done in OpenCL or it shouldn't be done at all.
Visit http://video.aol.co.uk/video-detail/next-gen-flash-runs-720p
movie-smoothly-on-a-netbook-demo/2327340554 for the video. ![]()
I'd be more interested if they concentrated on a 64-bit flash player first...
Been promised for ages but nothing still.
It is indeed about time...
It would be nice if the information was more forthcoming with not just the "mini platforms". This would be great for all GPU having machines.
More over Adobe should consider other areas that could benefit from GPU boost. The vector graphics API could use a boost with co-processing too.
It could do what DirectX did initially. A software mode and a Hardware mode implementation.
I guess it always seems like a no brainer to us, but perhaps there more than meets the eye when it comes to issues the developers must only have insight into.
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