Take-Two's reasons differed considerably, blaming weaker consumer spending for the loss in profit. This runs contrary to data from the NPD, which indicated in November that the game industry is doing well overall.
The poor financial outlook isn't a surprise. Take-Two reported a $55.5 million loss in September, citing delayed titles as part of the cause. Will Take-Two manage to recover, or will they be swallowed by a larger publisher down the road?