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OnLive wants to bring its game streaming service to consoles

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On June 28, 2011, 11:00 AM EST

OnLive is reportedly in talks with Microsoft and Sony about bringing its streaming service to the PlayStation 3 and Xbox 360 consoles. The revelation was made by the company's vice president of engineering Joe Bentley in an interview with CVG, where he mentioned how "they would make great consoles" and that they're ready to work with everybody.

"Our controller is a hybrid between a PS3 controller and an Xbox controller. It's all compatible, it would just work. There are OnLive guys chatting [Sony and MS], but we'll see where it goes."

OnLive already has some major publishing partners backing them as well as agreements with key ISPs. However, a possible tie-up with either Xbox 360 or PlayStation 3 would be perhaps their most significant development yet, giving them access to a big chunk of the modern gaming audience.

Although many will argue that current Internet connections are not fast enough to stream HD gaming without affecting performance, the company has shown a range of graphically complex games playing glitch-free on a slew of devices. Independent reviews have also been mostly favorable, noting that with a fast connection, lag shouldn't be a huge issue. One point of contention remains the fact that purchased games remain on OnLive's servers, so you wouldn't be able to access them in case of a temporary outage, and it's unclear what would happen if they go out of business.

But Bentley believes the timing is perfect for the streaming service, with the rapid development of System-On-Chip processors like the Snapdragon and Tegra 2 enabling tablets and smartphones to handle the client side of OnLive's service. Consoles seem like the next logical step, we'll have to wait and see if Sony and Microsoft decide to play ball.

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User Comments (3)

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Guest
on June 28, 2011
11:46 AM

...but Streaming countless hours of HD Video to play a game will result in most people being charge bandwidth overages.

Can someone here do the math? I have 60Megabit download and 3Megabit Upload with a 180Gigabyte Bandwidth limit per month (meaning streaming would be no problem but I think bandwidth would be). If I were to average 5 hours a day of gaming on OnLive in 1080p how much bandwidth would I use in a month?

Proof of my connection: http://www.speedtest.net/result/1361750358.png

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Vrmithrax
on June 28, 2011
12:09 PM

If the licensing fees kicked back to the console companies are high enough, they'll no doubt love this idea. Getting a licensing fee for every OnLive sale, and no physical media to end up in second-hand shops, it's a win/win. But, OnLive needs to realize that licensing fees are HUGE for the console makers - they often sell the hardware at little margin (or even at a loss early on) and make the bulk of their money on the fee they get for every title sold for that hardware.

It'll be interesting to see how/if negotiations work out.

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Guest
on June 30, 2011
8:02 AM

Most of the developed world does not yet have the broadband infrastructure

to meet the demands of such systems and probably won't for some time.

Not to mention 3rd world countries.

Someone needs to lay some serious pipe and make broadband

limits a lot higher or unlimited.

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