Company of Heroes was a game for true armchair generals. There was no resource collecting, no tank rushes, none of the hallmarks of other games that look like they're about a clash of armies but are really little but mouse-driven sprint races.

Built around the concepts of cover and directional fire, suppression and morale, you had to use actual battlefield strategies if you wanted to succeed, and seven years on (the game was released in 2006), the formula is so perfect that it remains unchallenged, even by developer Relic's semi-related Dawn of War series.

Seven years is a long time between wars, though, and now that we have a sequel, people are expecting a lot from this game, the first time Company of Heroes has ditched Western Europe for the Eastern Front. So what's new?

Read the complete review.