The New York Times has a lengthy article about the simple pleasures and growth of casual & mobile gaming, I found this post over at Slashdot which I found quite interesting, perhaps I'm not the only one...
[COLOR=royalblue]Trends show that 'more and more people are playing simpler, quieter types of electronic games on the Web, cellphones and hand-helds.' The growth in lighter, less time- and resource-intensive games is spurred by the ability to play anytime, anywhere, as much as the rising development costs and production times for a traditional game. A wireless game can cost $40,000 and take a few months to develop, while full-fledged PC and console games can cost $5 million to $10 million and take years to deliver.[/COLOR]
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