eDimensional has been around for a few
years now as a web-based retailer, probably the last time
you heard about them was because of their
glasses, a product that had its momentum a few years back.
eD is perhaps one of the few companies still selling these
glasses which have proven to be popular in certain circles,
particularly among flight-sim and first person shooter
We recently had the
opportunity to take a look at a new product catered to that
same audience, the eDimensional AudioFX Force Feedback
At first glance my impression on the
AudioFX was a positive one. The headphones delivered good
audio output and the built-in microphone worked well.
eDimensional claims the set was built with voice recognition
(for games) in mind, they also sell a piece of software
called Voice Buddy (think of macros activated by voice); the
Mic used on the AudioFX features noise cancellation.
The set also vibrates as you can tell
by the force-feedback on its name. I will comment on my
impressions over this feature later on the article, for now
hereís what the manufacturer had to say on how
force-feedback works with audio output:
ďThe human ear
cannot hear anything below 20-25Hz but other frequencies can
be "felt" as vibrations. If you've ever watched movies on a
powerful home theater system then you know that bass is
often times more a "feeling" than a "hearing" sensation. The
Audio FX's bass amplifier interprets frequencies below 20Hz
and transforms them into vibrations that we can feel through
the headphone earpiece. Advanced transducers located in the
earpieces convert these low frequencies into real vibrations
to be felt for the most realistic and immersive sound
I was pessimistic about the fact the
headphones seem to be somewhat bulky but I quickly realized
this wasnít much of an issue. Comfortable headphones are
very important, especially when used for long periods. While
testing the Audio FX headphones, I found that the headphones
had plenty of padding, and the ear cups fit snuggly around
my ears. While a downside to the headphones is that people
with larger sized heads may have a bit of discomfort wearing
them, even when stretching to the largest setting.
For proper output, the headset should
be connected to soundcardís microphone and speakers ports
while using an additional USB plug for power.
From novice to more advanced gamers,
they can all enjoy the benefit a good pair of headphones,
even more so when coupled with a good soundcard for improved
detail and 3d positioning.
The unique vibration feature, something
that isnít a gaming headphone standard, allows you to
literally feel projectiles fly by. Games tested included
Quake3, Doom3 and Return to Castle Wolfenstein: Enemy
Territory. Doom3 is an eerie game where monsters often times
try to blind side a user, and it is sometimes hard to hear
them approaching. While using the headset, I found
that I could actually hear a monster approaching.
The only downside of the headset is a
microphone related issue. When the vibration feature is
engaged, I was unable to use a program like Teamspeak
because the speech may become garbled during transmission.
It is a nuisance to have to turn the vibration feature off
to chat during a gaming session.
Although gaming is what the AudioFX
headphones were originally designed for, we also tested the
set with movies and for music listening.
The Audio FX headphones will
proficiently allow a user to watch a movie and the
vibration/bass feature is a nice touch. The headset
specifically excelled when watching action or war movies
like: Saving Private Ryan, Die Hard, and Enemy at the Gates.
When a grenade went off in the movie, the sound and
vibrations that the headphones provided was excellent. Then
again if you prefer watching a movie using a pair of
headphones will be up to you.
Listening to music was perhaps the
worst aspect of the Audio FX headphones. After listening to
multiple MP3 files and several streaming Internet radio
stations of: hip-hop, rock, classical and blues, I found
that the set had a problem picking up the low pitches and
simply sounded horrible. As the volume was raised on the
headphones, I wasnít impressed with the increasing amount of
distortion that was being produced.
The eDimensional AudioFX does pretty
well in tasks it was designed for, those looking for a
headset that delivers crisp and clear sound in games will
find this to be a good buy as long as you donít expect
studio-like quality music output. The periodic vibration
feature and microphone conflict is a minor inconvenience,
but an inconvenience nonetheless.
The additional force-feedback feature
does add to the experience, so if you appreciate this extra
I would say the $49.99 price tag could be easily justified
then. Also you may want to look at the Voice Buddy software,
although we werenít provided with a copy of the program, it
sounds like yet another good reason to have a headset at
hand for your gaming needs.
6 ft. cord
AudioFX Force Feedback Headset
AudioFX Headset prices