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3D Spotlight : Hardware : 3dfx Voodoo 5 5500 AGP review


3dfx Voodoo 5 5500 AGP review
Posted by Thomas McGuire on August 30, 2000
Company: 3dfx Interactive     Product: Voodoo 5 5500 AGP

The Voodoo 5 5500AGP is the latest graphics card from 3dfx. It also represents something of watershed for the company’s range of graphics cards. In something of a turn around from “Frame rate is king”, this range of products is more “Image quality is king”. Quite a bold step for a company which has been booed by many for sticking with “ugly” 16-bit image quality while all the competitors had moved onto supporting 32-bit colour & large textures.

Still, 3dfx pretty much revolutionized PC’s & gaming with the original Voodoo graphics card. Is FSAA really the most revolutionary thing to be introduced since then ? Read on.

Here’s a shot of my Voodoo 5 5500 with the Mellenger Voodoo5 cooling kit installed. As you can see the Voodoo 5 itself is a very large card.


The Voodoo 5 5500AGP is quite a big card as you can see above (Circa 10 inches), that said it fitted just fine into my case without any problems. Those of you with small or cramped cases may find some difficultly with it though.

A power connector was required to be attached to the Voodoo 5 in order for it to work. I also needed another 2 connectors to be used for the cooling kit (The heatsink/fan’s that come with the Voodoo 5 are connected to the card itself).

The card installed perfectly in both Windows 98 SE & Windows 2000. Both drivers used were the latest available on 3dfx Gamers.

Packaging & Manual

Bare is a good word to describe the contents of the Voodoo 5 5500 AGP retail box. Inside the box you’ll find a 3dfx mouse pad & note apologizing for the delay releasing it (You may recall the launch was held back due to problem being found). The driver CD contains the Windows 9x drivers, a gamma setup program (E-color 3Deep & True Internet Color) & DirectX 7.

No other bundled software though, which is a shame really, but then again, it keeps the cost down. Besides, no technical demo’s nor new games are required to show the effect of FSAA, just play any 3D game with Anti-Aliasing enabled & you’ll see for yourself.


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