Somewhat buggy, with problems accessing key features and issues with mission goals
Expert reviews and ratings
50
There are the seeds of something good here. Even at my most critical I can see where Volition hoped to take Agents of Mayhem. But the finished product is a muddled mess, somehow both too bloated and too empty—and worst of all, boring.
Agents of Mayhem has enough gameplay diversity and fun characters to keep you occupied for a few hours, but it won't take long for the repetitive missions, horrendously heavy-handed comedic overtones, and tired gameplay loop to wear on your...
Agents of Mayhem has a lot to love, but the open-world aspect of the game feels odd. Neo-Seoul feels small and the ability to summon a fast car whenever you want doesn't help make it come across as substantial. The side activities aren't anything...
Agents of Mayhem is a fun game, but it's also lacking in what we've come to expect from the makers of one of the funniest franchises since Rockstar's Grand Theft Auto 3 stole our hearts nearly two decades ago.was reviewed on PlayStation 465 /...
Agents of Mayhem is incredible fun, but having played Volition's other games, this title seems to be lacking a certain “panache” that their others games had in spades. The potty humour is there, and is funny in places, but it's far removed from the...
What is this all for? Why am I in another shiny metal underground base blasting shiny metal robot people? Agents of Mayhem exists in a purgatorial endlessness grind to nothing - if a tree falls in the forest with no one around does it make a sound? If a million robot dudes die in flames in a weird purple city with no one around to see them, shouldn't you be playing something else?
I loved Saints Row because of its pure arcade action and fun but the humour and characters were engraved into my mind and my soul. As a series though, it really reached its peak with Saints Row IV, well that and the fact the Earth was completely...
This has likely started to feel like a litany of sins rather than cogent critique, but it’s the best way I have of illustrating Agent of Mayhem’s failings. It is not felled by any one thing, but is rather undone by a thousand little cuts. Agents of Mayhem heaps theoretical fun on you.
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