Amnesia: A Machine for Pigs

  • Amnesia: A Machine for Pigs
Based on 39 scores, 43 reviews available
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  • Lots of pigs.
  • Incredibly well-crafted atmosphere.
  • Deeply unnerving and surreal setting.


  • Only 4 or 5 hours.
  • Graphics are pretty ugly.

Expert reviews and ratings

By PCAdvisor on 80

Amnesia: A Machine For Pigs risks being over-familiar, both in terms of horror movie staples and similarity to the last Amnesia game, but deft use of leftfield scares and sharp, atmospheric writing and sound means it thoroughly accomplishes what it sets out to do. Which is to absolutely destroy your peace of mind.

By PC Advisor on 80

Monsters, ghostly laughter, doors which open and close themselves, creaking floorboards, fleeting apparations, bloodstains from unseen violence - Amnesia: A Machine For Pigs doesn't shy from the tropes of horror. Impressively, it makes them effective...

By PC World on 80

Machine for Pigs features a creeping horror that just builds and builds. It's unsettling, and while it won't dethrone the original Amnesia game it's certainly a worthy...

By Gaming Nexus on 74

Join Oswald Mandus as he takes a harrowing journey through his creepy mansion. With its great presentation and well-written story, Amnesia: A Machine for Pigs gets a lot right. Unfortunately, the game is marred by a lack of scares and puzzles that even a...

By New Game Network on 68

A Machine For Pigs represents a wonderful boost in visuals and sound for the franchise, but the loss of the horror game mechanics deals an almost fatal blow. It's a pretty game, and occasionally even a scary game, but it's almost never a horrifying...

By Mac|Life on 70

Amnesia: A Machine for Pigs is engrossing, repulsive, and taut. The Chinese Room takes a different approach to the series, but the tone, themes, and scares are all there. 1 of 6 Amnesia: A Machine for Pigs View the full image If there's a bathroom...

By Strategy Informer on 75

Amnesia: The Dark Descent is the scariest game of all time, beating Silent Hill, Eternal Darkness, Clive Barker’s Undying, and 85% of Monolith’s games (even Blood!). It’s not up for debate. The vulnerability, the lack of weapons, the sanity meter, and...

By on

As Mandus makes his way through the eerily empty estate, he is accompanied by auditory hallucinations which allude to instances of his life that he struggles to remember, as well as the occasional phone call from a mysterious man who claims to aid him....

By IGN on 83

Though its sharp fangs of resource management may have been dulled, in place of the swift bite is a deeper, more haunting world that will linger with me much longer than the original. Between the obligatory puzzles is a game that delivers a painfully personal story and some superb psychological horror.

By Maximum PC on 80

Your heart pounds in your chest. Your palms sweat on your keyboard and mouse. Your stomach churns. No, you're not having a heart attack, Amnesia : A Machine for Pigs has got you in its grasp with no signs of letting go. In collaboration between publisher...

By on

What is it? Frictional Games' terrifying horror series returns with a tale of man, machine and utter madness in fog-shrouded Victorian London.What's it on? PC and Mac.When's it out? Available to download now.Big budget horror games are in a bit of...

By PC Gamer on 89

A cerebral and spooky sequel that expands on the franchise’s story and themes, while slightly dialing down the...

By GameSpot on 80

You probably shouldn't play the game if you've had a bad day. This is a captivating adventure, but it's also a very dark and disturbing one that touches on depressing real-world themes and doles out psychological horror along with monsters and gore.

By EuroGamer on 70

And no, it's not quite as long as The Dark Descent, but that also means that it doesn't run out of steam in the same way. If you're an Amnesia fan, A Machine for Pigs will absolutely keep you fed. There's meat here, and it's rich, and tender. Just don't think too hard about where it came from, eh?

By GamePlanet on 85

Played through at speed, the game can probably be completed in three to four hours. But A Machine For Pigs isn’t about gameplay – it’s about drinking in the details of the story and setting, and nearly drowning in atmosphere. It’s about inhabiting a nightmare.

By GamingTrend on 81

That’s really the only problem with A Machine for Pigs: it’s so dedicated to telling its story that it forgets to be scary. On the other hand, the tale The Chinese Room tell is sure to occupy your mind long after you reveal the mystery. Played with one’s thinking cap on, A Machine for Pigs is sure to horrify even when it doesn’t frighten.

By HardcoreGamer on 70

Amnesia: A Machine For Pigs is a solid horror title with a great story and excellent atmosphere, and if this was a movie or a book I’d have no problem recommending it to just about everyone. Unfortunately, this is missing some of the major gameplay elements that made me love Amnesia: The Dark Descent and as such it feels a bit like Amnesia Lite.

By Polygon on 80

Amnesia: A Machine for Pigs doesn't provide the pure scares of its predecessor. Its systems are deeply simplified, its sense of dread less all-encompassing. But it still leaves a lasting impression. The horror it filled me with was more subtle and insidious, and it's not going to be out of my system for many days to come.

By Joystiq on 70

But a little creepiness is nothing compared to the fear of quavering in the dark with only one tinderbox and a few drops of oil left in your lamp, and that's likely to be a sticking point for many Amnesia fans. Without these elements, A Machine for Pigs leans entirely on its environment and story, which are essentially the same thing: the machine and its twisted workings.

By VideoGamer on 80

After a tame introduction, you’ll find yourself striding with a little too much confidence; your lantern held just a little too high. Then you see it: a huge, ungainly form darting across the opening at the bottom of a staircase. Suddenly your lantern is a hindrance, running feels far too risky, and you crouch in a corner hoping this creature doesn’t get too close.