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Mobile bases concept works well.
Online matchmaking is consistently stable.
Persistent progression is properly addicting.
Story mostly delivers for longtime fans.
Interesting finish to the C&C storyline.
Admirably takes risks with the game design.
Fast paced multiplayer battles with up to 10 players on a single map.
Admirable risks turn out badly.
Design elements don't work well together.
Endless grind to unlock units.
Multiplayer's a carousel of sadness.
Need for constant Internet connection draws concern.
The "leveling" mechanic can lead to some unbalanced multiplayer matches.
By Gaming Nexus on May 31, 2010
No actors were harmed in the making of this game. Apparently, no actors were employed in the making of this game. I mean, the acting credits are presented on page five of the manual (the EULA is right up front – you knew EA was evil, and they do...
By Atomic MPC on May 14, 2010
A game that had everything to lose; and gambled it all...
By Game Chronicles Magazine on May 02, 2010
The Command & Conquer series is one of the most prolific real-time strategy titles on the face of the planet, with hundred of thousands of players all over the world. The newest and final installment, Command & Conquer 4: Tiberian Twilight is the...
By Expert Reviews on April 29, 2010
Tiberian Twilight is fast-paced and combat-oriented but we missed the resource management of previous games and were frustrated by an arsenal that was limited by experience points....
By TechSmart.co.za on April 13, 2010
Overall, the game is well polished with just a few niggles. The new gameplay style is fresh and exciting and you''re never left bored waiting for something to happen. The online multiplayer element gives the game longevity, with the co-op...
By DarkZero on April 09, 2010
Published April 9th 2010. I’ve been playing the Command & Conquer series on and off since the original back in 1995. The early titles were a huge success and really captured my imagination. In more recent years the series has lost its way,...
By itreviews.com on April 09, 2010
This is traditional Command & Conquer in some respects, although the new mobile crawler model of play streamlines the strategic elements right down. These mechanics work better in multiplayer than in the single player campaign, however. And that...
By Strategy Informer on April 06, 2010
If evolution has taught us anything, it's that the key for survival lies in an entity's ability to adapt. This is a fundamental principle that surrounds all things, and videogames are no different. For a series as long lasting as Command &...
By Gamervision on April 03, 2010
The Command & Conquer name carries with it a hefty burden. Since the first game in the series, C&C has been the mother of all real-time strategies. It's the Wolfenstien 3D of the genre, the originator, the definition. Because of this, developers...
By Good Gear Guide on April 01, 2010
One of the forefathers of the real-time strategy genre makes a return with the latest instalment in EA’s long-running Command & Conquer franchise. While its overzealous DRM is sure to draw plenty of criticism, Tiberian Twilight offers up plenty of...
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