Immense complexity, colorful and differing races, vast amounts of customizable gameplay, the ability to give your leader a silly and embarrassing name. Up to date graphics that improve over previous titles.
Unique racial tech trees, New buildings and ships enhance the personality of each race, Immense galaxy size affords campaigns that can last for months, Interface tweaks make the overall game more playable.
Unique tech trees; unique planetary improvements; ascension; technology detail screens; better AI; game editors.
Story is a bit tired, target audience is very specific, can be too much for some players.
Campaign could offer more surprises, Still no full multiplayer game mode.
Terror stars difficult to plan around; cheesy storyline; still no true multiplayer.
By Gameplay Monthly on August 05, 2008
To sum it up, two apparent evil races, the Drengins and the Koraths are ravaging the galaxy, annihilating the other races they meet. The Korath made an alliance with a force known as the Dread Lords, some ultra-powerful being that were freed...83
By Gaming Nexus on July 02, 2008
Although GalCiv2 didn’t necessarily need it, Twilight of the Arnor brings to the table more additional content and upgrades than most true sequels. The already engrossing and addictive franchise gets a top-to-bottom overhaul, including new...100
By GWN on July 02, 2008
After so many iterations its impressive that Stardock has maintained their standard of quality in this series. If youre a fan, pick it up. If you like the genre, pick it up. If youre on more of a Total War speed, let this one...90
By GameZone on June 26, 2008
This game just became elevated to my personal list of all-time PC favorites: HOMM II, Caesar III, King’s Quest 6, Day of the Tentacle, Monkey Island III, Quest for Glory IV, Civilization IV and now, Galactic Civilization II. I never thought I...90
By GameSpot on May 30, 2008
Galactic Civilizations II goes out with a bang thanks to the superb Twilight of the Arnor expansion....90
By Games Radar on May 23, 2008
Turn-based strategy games may seem dramatically old school next to their flashy RTS cousins (like Company of Heroes), but when they work as well as Stardock’s Galactic Civilizations II, we’ll happily enroll. GalCiv 2: Twilight of the Arnor...90
By 1UP on May 16, 2008
A lenient appraiser might declare my Galactic Civilizations II: Twilight of the Arnor regime "opportunistic," but glass-half-empty types would probably peg it as downright schizophrenic. My rise to power saw radical shifts in ethics and governance...94
By GameSpy on May 07, 2008
Brad Wardell and his Stardock team had an impossible challenge when they decided to create a second expansion pack for Galactic Civilizations II. Dark Avatar, the games first expansion, was everything an expansion pack should be, adding an insane...100
By Armchair Empire on April 30, 2008
It's not enough that Stardock gives us one of the best slabs of 4X strategy goodness in the form of . It's not enough that they already put out and the expansion, with a tech tree that makes a sequoia look like a shrub and an array of...75
By IGN Gear on March 18, 2008
Stardock has had quite a 2008 thus far with the release of Sins of a Solar Empire, a game that has immediately established itself as a serious contender for strategy awards at the end of the year. And Stardock isnt waiting very long to unleash its...-